Coding@Home – video tutorials

1. The explorer

The explorer is the first Coding@Home activity. Move the explorer around the board to reach the target after visiting as many squares as possible.

Required material: chequered board, tiles with footprint pictures


Q1. With the starting and finishing positions shown in the video, is it possible for the explorer to visit all the boxes on the board?

Q2. Which starting and finishing positions prevent the explorer from visiting the greatest number of boxes on the board?

If you are interested in more unplugged activities, or activities in different programming languages, robotics, micro:bit etc., check out the EU Code Weeks “Learning Bits” with video tutorials and lesson plans for primary, lower secondary and upper secondary schools. Also have a look at the EU Code Week resources page for learners and teachers.