Meeting Point – A Coding at Home Challenge

Meeting point

By EUCodeWeek

15. Meeting point

This time we plan our moves before we start. The two teams put cards on the table to create the sequence of instructions that will move their respective robots, but nothing moves until one of the players says “Start!”. At that point the programming ends and the action begins. The player would said “Start!” wins only if the two robots, each executing the instructions of their team, end up on the same square.

Required material: CodyRoby cards, a 5 × 5 chequered board, two pawns.

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Questions

Q1. If you think it's possible for the two robots to never meet, invent game rules that cover all possible situations.

If you are interested in more unplugged activities, or activities in different programming languages, robotics, micro:bit etc., check out the EU Code Weeks “Learning Bits” with video tutorials and lesson plans for primary, lower secondary and upper secondary schools. Also have a look at the EU Code Week Learn&Teach resources, where you can find free, high-quality resources from around the world for teachers and students.

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