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Catch the robot is a competitive table top or floor game. The player who captures the opposing team's robot by reaching its square on the board wins. The randomness of the playing cards requires both teams to continuously adjust their strategies.
Required material: chequered board with labels; 24 ‘Go Forward’ cards, 8 ‘Turn Left’ cards, and 8 ‘Turn Right’ direction cards; Larger cards are recommended for the floor version. The video also explains how to play without the deck of cards
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Q1. If the pink pawn (Roby) is on the central square C3 facing North, and the pink team has 2 ‘Go Forward’ cards, 2 ‘Turn Left’ cards, and 1 ‘Turn Right’ card, to which squares can he go?
If you are interested in more unplugged activities, or activities in different programming languages, robotics, micro:bit etc., check out the EU Code Weeks “Learning Bits” with video tutorials and lesson plans for primary, lower secondary and upper secondary schools. Also have a look at the EU Code Week Learn&Teach resources, where you can find free, high-quality resources from around the world for teachers and students.
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