to Saturday, January 18, 2025 7:58 PM
Lascaris Georgia ( 2nd Primary School of Nea Erythraia )
Invite-only in-person activity
Greek
Ψαρών 1, Νέα Ερυθραία, Ελλάδα
This project will introduce 10-year-old students to Artificial Intelligence and assistive technologie. The goal is to develop a system where subtle wrist movements could control a light switch, showcasing the potential of AI to help individuals with motion difficulties.
The students will use two BBC Micro:bits and the new Micro:bit CreateAI platform. They will create and train a machine learning model, then upload it to one of the Micro:bits. Using the radio connection, each time a specific movement is detected on the first Micro:bit, a radio signal is triggered to the second one, which will turn the LED light on or off.
This activity is part of eTwinning project “SUSTAINABLE: Sparking Understanding of SDGs Through AI and Novel Approaches in Balanced Learning Environments” , activity “SDG 10 Reduced Inequalities - 3rd of December / International Day of Persons with Disabilities - Experiential Learning”.
2 didactic hours.
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Primary school
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Basic programming concepts
Robotics
Playful coding activities
Art and creativity
Visual/Block programming
Internet of things and wearable computing
Artificial intelligence
Motivation and awareness raising
Promoting diversity
Longitude: 23.812836
Latitude: 38.095587
Geoposition: 38.095587,23.812836
Nearby upcoming activities:

Computer Gaming and AI
αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

Exploring nature-based solutions in your classroom and beyond
In this learning scenario, young children engage in an interactive and hands-on experience of creating a "Sustainability Garden." Through activities like planting seeds, observing plant growth, and learning about the importance of recycling, they develop an understanding of environmental care. By incorporating basic STEM principles such as measurement, observation, and data recording, the scenario encourages children to explore nature, practice responsibility, and understand sustainability. This scenario combines outdoor exploration with creative learning to foster a sense of environmental stewardship from an early age.

Acts to protect the forest!!
Preschool children will participate in a collaborative Bee-Bot activity between two schools, focusing on forest protection actions. This initiative aims to develop algorithmic thinking and programming skills while raising environmental awareness. Using Bee-Bots, digital tools, and creative expression, students will explore key conservation actions such as reforestation, fire prevention, recycling, and wildlife protection.
The activity unfolds in two stages:
- 1st Partner School: Students illustrate a chosen conservation action and upload their artwork to a collaborative Canva presentation.
- 2nd Partner School: Students receive the image, write an English message related to the action, and add it to Canva. They then record an audio message using Blabberize, embedding it into a QR code placed next to the image.
Finally, all contributions will be gathered into a Canva presentation, forming a collaborative interactive game. Through scanning QR codes, students will explore conservation actions while engaging with visual and audio content.
This hands-on activity promotes computational thinking, digital literacy, creativity, and teamwork while fostering an appreciation for forest protection.
The activities will be published in a collaborative padlet, the link of which will be shared with the group members.