Scratch, Learn & Play - Europe Code Week

From Tuesday, October 14, 2014 9:00 AM
to Wednesday, October 15, 2014 10:26 PM

De La Salle Elementary School - Thessaloniki, Greece

Other

Γεωργίου Γλυνού 6, Οικισμός Μακεδονία 570 10, Ελλάδα

An introduction to basic programming concepts using Scratch, a free programming language (http://scratch.mit.edu/). The Scratch Cat, will help us program our own interactive stories, games, and animations using basic structured programming.

    Elementary school students
    Basic programming concepts
    Scratch elementary school programming language

Nearby upcoming activities:

Coding in space

Mon, Oct 12, 2020 12:00 AM

We will program the robotic mouse Colby and/or bee Beebot to a journey among the planets, through riddles and codes.Due to an eTwinning program we will collect photographs, videos and codes fron all schools participating and we wil create a flip book with coding instructions

Travel to Malta - Discovering another country

Wed, Oct 14, 2020 8:00 AM

Abby, an avatar in Scratch 3, is visiting Malta. On this trip she asks for our help in order to get to know this country better. Objectives of the activity are: a) students to be introduced to code creation and programming, b) to develop their computational and algorithmic thinking, c) to cultivate digital creativity and d) to develop critical thinking through their choices. The activity is part of a European e-twinning program, where students are invited to get to know many European countries. The activity will take place from October 14 to 16. The start is made by a presentation in Scratch 3. Then the following equipment will be used: the Beebot floor robot, an activity box with pictures, a dice with pictures, tabs, the arrows for creating the code, a laptop. Images related to Malta (flag, sights, etc.) will be placed on the floor. Each time a student rolls the dice with the pictures, another student will create the code with the darts-cards in order for the Beebot floor robot to be in the correct picture-information on the floor. The third student will program the Beebot according to the code. The activity will continue in Scratch 3, where students will capture everything they learned about Malta from the Beebot activity.

Στο διάστημα με κώδικα... Coding in Space

Sun, Oct 11, 2020 8:30 AM

Οδηγούμε το ρομποτικό ποντικάκι Colby σε ένα ταξίδι στους πλανήτες του ηλιακού μας συστήματος, λύνοντας αινίγματα, βρίσκοντας τον πλανήτη και σχεδιάζοντας την διαδρομή. Στα πλαίσια προγράμματος eTwinning συγκεντρώνουμε υλικό με φωτογραφίες, video και διαδρομές από τα συμμετέχοντα σχολεία και δημιουργούμε flip book με οδηγίες.