to Friday, December 20, 2024 9:17 AM
Domenica Rizzo
Open in-person activity
Italian
Istituto Comprensivo 'G. Leopardi' Potenza, Via Domenico Cirillo 20, 85100, Potenza, ITA
This project is expected to be open to student-centered work under teacher guidance. We want to work with IT, math, science, English and classroom teachers. We are waiting for schools that have experience in using digital tools or want to develop in this field. The project will cover students between 9-15 years old. Project Activities: Students will develop projects, create digital storybooks and podcasts using digital math tools and AI applications. Mixed school teams focusing on different disciplines will be formed and work collaboratively. These teams will focus on the concept of Sustainability. The concept of Sustainable Development with its Economic, Ecological, Energy and Social Dimensions, Ocean literacy and Ocean literacy principles, and will produce projects in areas such as mathematics, informatics, English and science that build understanding about the ocean such as awareness, knowledge, attitude, communication, behavior and activism in our students. Final deliverables: SteAm Discovery Portal, Interactive Digital Storybook and Steam Podcast Series. Expectations from Partners: Active collaboration between students and teachers. Develop interdisciplinary projects using digital tools. Track project progress through regular online meetings with partner schools. We will support students' collaborative work with online activities.
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Primary school
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Basic programming concepts
Web development
Mobile app development
Robotics
Unplugged activities
Art and creativity
Artificial intelligence
Nearby upcoming activities:
Pixel Art festa Halloween
Gli alunni delle classi 1A-1B plesso Torraca e 1B plesso Bonaventura della scuola secondaria di I Grado, svilupperanno un disegno di alcuni simboli tipici della festa di Halloween con Pixel Art seguendo le linee di codice fornite dal docente. Tempi di realizzazione dell'attività: 2 ore.
Storytelling genere horror
L'attività verrà svolta nelle classi 2A e 2B plesso Torraca e 2B plesso Bonaventura. Gli alunni svilupperanno con la piattaforma Scratch uno storytelling di un racconto horror affrontato con l'insegnante di lettere oppure inventato. Tempi di realizzazione: 2 ore.
Imparare giocando
L'attività consiste nel programmare un gioco didattico a punti utilizzando il software Scratch