"AI-Driven Ocean Explorers: Code the Ocean"

"AI-Driven Ocean Explorers: Code the Ocean"

From Monday, October 21, 2024 5:30 PM
to Monday, October 21, 2024 5:31 PM

"Vasil Kamami" High School

Open in-person activity

oliveracaushi@gmail.com

English

Rruga Rinia, Elbasan, 3001, ALB

  In this event, participants will use artificial intelligence and coding to analyze ocean data and generate sustainability-focused solutions. Each project partner will focus on local ocean or sea issues with their students. These issues may include plastic pollution, loss of biodiversity, or the impact of climate change on oceans. Through international collaboration, project partners will analyze these problems and develop solutions using coding tools.https://youtu.be/1hTY28SRWck?si=hJ5t0gJhTRyWxc0Y   ----CODE WEEK 4ALL, our students play puzzles together. puzzle created by our students.  Play the "05e0425a 56fb 4a25 a969 e2515632d5f1" puzzle! https://www.jigsawplanet.com/?rc=play&pid=05e5eb1a30bc-----------https://www.jigsawplanet.com/?rc=play&pid=135ab5fcd34f----

http://goncabahar77@gmail.com

    Secondary school
    Data manipulation and visualisation Robotics Augmented reality Artificial intelligence

Longitude: 20.080475
Latitude: 41.120075
Geoposition: 41.120075,20.080475

Nearby upcoming activities:

ΜΕΛΕΤΗ ΚΑΙ ΠΡΟΩΘΗΣΗ ΕΝΟΣ ΣΤΟΧΟΥ ΑΕΙΦΟΡΙΑΣ ΜΕΣΩ ΤΗΣ ΣΧΕΔΙΑΣΤΙΚΗΣ ΣΚΕΨΗΣ 3D ΣΧΕΔΙΑΣΗΣ ΣΤΟΥΣ ΓΟΝΕΙΣ, ΚΟΙΝΟΤΗΤΑ, ΕΥΡΥΤΕΡΗ ΕΥΡΩΠΑΙΪΚΗ ΚΟΙΝΟΤΗΤΑ
Tue, Apr 1, 2025 5:12 PM

Σκοπός της δραστηριότητας είναι η δημιουργία και παρουσίαση μιας παρέμβασης για τη μελέτη ενός στόχου αειφορίας, την εφαρμογή των σταδίων της σχεδιαστικής σκέψης, 3D σχεδίασης για την ενεργό πολιτειότητα με την προώθηση του στόχου σε γονείς, κοινότητα, στο ευρωπαϊκό επίπεδο μέσω της ευρωπαϊκής πλατφόρμας CodeWeek.

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
Sat, May 17, 2025 12:48 PM

The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.

Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.

During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.

In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

ΒΙΩΜΑΤΙΚΗ ΥΠΟΛΟΓΙΣΤΙΚΗ ΔΡΑΣΤΗΡΙΟΤΗΤΑ
Mon, Jul 21, 2025 4:11 PM

Τα παιδιά αναμένεται να υλοποιήσουν δραστηριότητα καλλιεργείας  υπολογιστικής σκέψης , κατά την οποία τα παιδιά ακολουθώντας οδηγίες , με το σώμα τους.

Η δραστηριότητα θα γίνει χωρίς την χρήση επιδαπέδιου ρομποτικού συστήματος.