Exploring Numbers: From Even and Odd to Fibonacci with Micro:Bit

From Friday, October 18, 2024 1:00 PM
to Friday, October 18, 2024 2:00 PM

Școala Gimnazială Sf. Dumitru, Craiova

Open in-person activity

English

Calea Unirii 162, 200330, Craiova, Dolj, ROU

In this activity, middle school students will use the Micro:Bit to generate even and odd numbers, learning how to program simple algorithms in the MakeCode environment. After understanding how to create and display even and odd numbers on the Micro:Bit's LED screen, the activity will progress to generating and displaying numbers from the Fibonacci sequence. Students will write a program that calculates and displays each term of the sequence in turn, practicing basic programming, algorithms, and math skills, while also developing creativity and logical thinking.

http://www.scoalasfdumitru.ro/

    Primary school
    Basic programming concepts Hardware Visual/Block programming

Nearby upcoming activities:

Coduri de culori și emoții de toamna
Thu, Oct 17, 2024 8:00 AM

Elevii de la clasa pregătitoare vor colora fișele conform unui cod prestabilit de culori care corespunde unor numere specifice. Fiecare număr de pe fișă va reprezenta o culoare distinctă, legată de trei teme principale: dovleac, frunză și emoții. În acest mod, activitatea le oferă copiilor oportunitatea de a exersa atât abilități de identificare a culorilor și numerelor, cât și de a dezvolta gândirea algoritmică.

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EcoTechno - Coding for a cleaner environment
Mon, Oct 14, 2024 1:00 PM

These activities are intended for secondary school students from the 3 partner schools of the Erasmus+ project 2023-2-PL01-KA210 SCH-000174734 with the title "European inspirations in teaching - ECOlogical action and TECHNOlogical application" and aim to integrate coding with ecological issues, showing how technology can contribute to environmental protection. Students will explore basic programming concepts using interactive resources at studio.code.org and create small projects that simulate technological solutions to environmental problems.

The activities are structured as follows:

- Introduction to sequencing and logical steps

- Working with loops and conditionals

- Final project - Creating an ecological game

Resources used:

https://studio.code.org/s/course1/lessons/7/levels/1

https://studio.code.org/s/course1/lessons/7/levels/2

https://studio.code.org/s/express-2024/lessons/16/levels/1

https://studio.code.org/s/express-2024/lessons/17/levels/1

 

More info about our Erasmus+ project: https://ecotechno-erasmus.weebly.com/