to Friday, May 30, 2025 6:09 PM
Escola Básica e Secundária da Ponta do Sol
Other
Portuguese
9360-500, Ponta do Sol, Ilha da Madeira, PRT
Realização de atividades envolvendo:
- Construção e programação de robôs;
- Eletrónica;
- Realidade virtual e realidade aumentada;
- Modelação e impressão tridimensional.
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Primary school
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Basic programming concepts
Data manipulation and visualisation
Robotics
Hardware
Other
Playful coding activities
Visual/Block programming
3D printing
Augmented reality
Artificial intelligence
Nearby upcoming activities:
Cria a tua Aventura com Código no Minecraft Education
Nesta atividade os alunos, de 4º ano, irão criar e programar a sua própria aventura no Minecraft Education Edition, com base na no filme "A lenda de Despereaux".
Eles aplicarão conceitos básicos de programação para construir estruturas, gerar paisagens, desafios para os seus colegas jogarem e dar vida às suas ideias num mundo virtual.
O objetivo é desenvolver a criatividade e entender como a tecnologia e a programação podem transformar a imaginação em experiências interativas e envolventes.
Maths Escape
This activity is part of an eTwinning project on ‘Maths and Sports’. The aim is for students from the 9 countries involved to go through the various Escape Rooms, ‘Math Escape’ and solve the proposed challenges. It's a collaborative endeavour where the development of computational thinking and digital literacy is stimulated through fun and attractive activities. Throughout the various escape rooms, students encounter coding and logic challenges, following clues until they successfully reach the last level.
Dynamic Geometry; Sunny World of Math 4_Hidden image in Geogebra
It is planned that middle school students from different countries, who come together through online environments to share and disseminate current approaches in Mathematics Teaching, will also do mathematics & coding activities in cooperation during the coding week.
Simple activities are carried out for students at the basic level to help them understand the coding logic.
Creating a picture with the codes given on the grid paper and writing the codes appropriate to the given picture in GeoGebra.