to Wednesday, June 4, 2025 3:18 PM
Osnovna šola Drska
Open in-person activity
Slovenian
Ulica Slavka Gruma 63, 8000, Novo mesto, SVN
V sklopu poučevanja neobveznega izbirnega predmeta računalništva, na naši šoli otrokom predstavimo programiranje z delčki. Uporabljamo programa Pišek in Scratch. Otroci se naučijo osnov programiranja in algoritemskega razmišljanja.
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Primary school
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Visual/Block programming
Nearby upcoming activities:
Coding@Christmas 2024
Activities:
1. Christmas Pixel Art - Copy Image
Objectives:
• Students to identify the pixel as building block of an image.
• To discover the representation of images on computers and electronic screens.
• To understand the concept of coding colors.
Description:
Each student is given a sheet on which there is a table and a picture guide. Students should copy the picture on the board by coloring the boxes according to the picture and the letter of each line.
2.Christmas Pixel Art - Color By Number
Objectives:
• Students to identify the pixel as building block of an image.
• To discover the representation of images on computers and electronic screens.
• To understand the concept of coding colors.
Description:
Each student is given a sheet on which there is a table of numbers. Each number corresponds to one specific color, according to the color coding found in the instructions. Students should color each box with the corresponding color to reveal the Christmas image.
3. Bee-Bot - Santa delivers presents
Objectives:
• to report problems of everyday life with a playful dimension
• discuss the concept of algorithm through experiential activities
• to verbally describe the steps of simple algorithms
• determine the correct order of simple commands according to the sequence structure
Description:
Santa Claus (Bee-Bot) must start the sleigh from his village (Start) and after passing through all the points of Christmas, to end up in the chimney to deliver the gifts to the children. Who can complete the route with the less move?
4. Bee-Bot – Street racing with Santa's sleigh
Objectives:
• to report problems of everyday life with a playful dimension
• discuss the concept of algorithm through experiential activities
• to verbally describe the steps of simple algorithms
• determine the correct order of simple commands according to the sequence structure
Description:
The elves run to help Santa deliver the presents on time.
Which elf will be the fastest? Two sleds (Bee-Bot) start from starting points 1 and 2. Students should lead to the chimney (termination) as quickly as possible. The first to reach wins.
5. Christmas Sudoku
Objectives:
• Visual search for patterns and correlations
• Algorithmic thinking
• Patterns
Description:
Cut out the pictures on the dotted lines at the bottom of the sheet. To play Sudoku, complete each blank square with the correct image. Remember that each image must appear only once in each.
6. Christmas Tree Light-Up Puzzle Game
Description:
Light up the Christmas tree by connecting the lights. Click on the light strings and bulbs to rotate them. When a connection is made, they light up.
https://akidsheart.com/holidays/christms/ctreelights/ctreelights.html
7. Escape room with dance workout
Description:
Solve all movement tasks and thus solve the escape room - as a reward you will be dancing with Santa Claus.
Coding@Christmas2024
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Učenci 4. in 5. razreda OŠ Breg so se v sklopu projekta Utrinki z navdušenjem lotili oblikovanja čarobnih snežink!
S pomočjo platform studio.code.org in Scratch so ustvarjali animirane snežinke in kodirali figurice, ki so se gibale kot ples snežink. Pri tem so spoznavali osnove kodiranja in razvijali svojo digitalno ustvarjalnost.