Ital.IA LAB

Ital.IA LAB

From Wednesday, October 23, 2024 9:00 AM
to Wednesday, October 23, 2024 6:00 PM

Fondazione Mondo Digitale

Invite-only in-person activity

info@mondodigitale.org

Italian

Via Amalfi 6, 72100, Brindisi, ITA

Formazione in presenza a scuola

L’obiettivo della formazione in presenza è quello di introdurre gli studenti alla conoscenza di un mondo che cambia velocemente grazie al progresso scientifico e tecnologico. Oltre ad approfondire le opportunità offerte dall’intelligenza artificiale, sia nella vita personale che scolastica e professionale, il percorso pone l’accento su un utilizzo pratico, ma attento e responsabile, dell’intelligenza artificiale generativa. Con uno sguardo al mondo del lavoro che sta cambiando e a nuovi ambiti di studio emergenti.

https://www.mondodigitale.org/

    Secondary school
    Artificial intelligence

Longitude: 17.935417
Latitude: 40.645402
Geoposition: 40.645401790107,17.935417461179

Nearby upcoming activities:

Scriviamo parole con Bee-Bot
Tue, Oct 24, 2023 3:30 PM

Introduzione al Coding ed alla Robotica con utilizzo di piattaforme digitali che favoriscono l'apprendimento di operazioni aritmetiche e scrittura 

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
Sat, May 17, 2025 12:48 PM

The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.

Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.

During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.

In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

ΒΙΩΜΑΤΙΚΗ ΥΠΟΛΟΓΙΣΤΙΚΗ ΔΡΑΣΤΗΡΙΟΤΗΤΑ
Mon, Jul 21, 2025 4:11 PM

Τα παιδιά αναμένεται να υλοποιήσουν δραστηριότητα καλλιεργείας  υπολογιστικής σκέψης , κατά την οποία τα παιδιά ακολουθώντας οδηγίες , με το σώμα τους.

Η δραστηριότητα θα γίνει χωρίς την χρήση επιδαπέδιου ρομποτικού συστήματος.