Programmiere einen Roboter

From Thursday, October 24, 2024 10:00 AM
to Thursday, October 24, 2024 4:00 PM

AWO Stadtverband Neumünster

Open in-person activity

oso@awo-neumuenster.de

German

Neue Straße 24, 24536 Neu

Entdecke die Welt der Roboter!

Tauche ein in die faszinierende Welt der Programmierung und Robotik mit unserem spannenden Workshop für 10- bis 14-Jährige! Gemeinsam werden wir mithilfe einer grafischen Programmiersprache einen Calliope mini programmieren und ihn anschließend in einen Calli:bot umbauen.

Unser Workshop bietet dir:

Theorie:

  • Was ist ein Roboter? Erfahre mehr über die Grundlagen und die spannenden Möglichkeiten der Robotik.
  • Lerne eine grafische Programmiersprache kennen und setze deine kreativen Ideen in die Tat um.

Praxis:

  • Programmieren des Calliope mini: Starte mit den ersten Schritten in die Programmierung und gestalte dein eigenes Projekt.
  • Umbau zum Calli:bot: Baue den Calliope mini zu einem Roboter um, der sich bewegen kann.
  • Praxisnahe Tests: Lass deinen selbstgebauten Roboter verschiedene Aufgaben erledigen und teste die Reaktionsfähigkeit der Sensoren auf die Umwelt.

Mach mit und erlebe, wie viel Spaß Technik machen kann! Gemeinsam erkunden wir die spannende Welt der Robotik und du lernst nicht nur, wie man programmiert, sondern auch, wie man seine Ideen in die Realität umsetzt.

Melde dich jetzt an und werde Teil unseres kreativen und innovativen Workshops!

    Secondary school
    Robotics

Nearby upcoming activities:

Design intelligent robots - spring 2025
Mon, Feb 17, 2025 10:00 AM

High5Girls in Helsingör,Denmark welcomes during spring 2025 girls (13-16 years) interested in designing intelligent robots in the framework of a course over 6 sessions, which is about robot coding and artificial intelligence (AI).

You learn to program your own AI and use it in robots. The group will delve into how to can make robots become intelligent by e.g. to recognize faces and voices and assist with important tasks, such as helping in hospitals or for other fun and crazy purposes. You will also program in Python. 

The course will run between week 8 and 14, one weekday per week.

To find out more about the detailed program and for registration, check out the website.

The activity is Sponsored by the Sagitta Charity Foundation.

AI in STEM Challenge
Wed, Dec 18, 2024 8:00 AM

AI will shape our future! Therefore, our member country Science on Stage Germany invites you and your students to apply with an innovative approach to using AI.

Your students

- identify a challenge, regionally or globally
- explore how AI can help solve this problem
- design, code, and refine their own AI application

Topics could be: sustainability and environment, health, mobility, diversity, inclusion, etc.

Be inspired by our material: AI in STEM Education

How can you participate?

Develop a project with your students and document the implementation in English in the form of a poster and short film (max. 2 minutes). You submit your application online. Deadline: 23 February 2025.

Who can participate?

European primary and secondary STEM teachers or teachers in training with their students.

What are the evaluation criteria?

Creativity, activity of the students, involvement of the environment (school, city, region), innovation, sustainability, possible applications in practice and presentation of the results.

What happens next?

An international jury will select the ten best teams from the submissions (three students + two teachers per team). They will present their results at the international final on June 6th, 2025 in Berlin.

What can you win?

  • For the teachers of the first three winning teams: Participation in the next European Science on Stage festival
  • For students: Surprise
Workshop +7 jaar -- Programmeren met Scratch
Wed, Jan 15, 2025 2:00 PM
This series of workshops will take place over 3 consecutive afternoons. 15/01/2025 - 2 PM to 4 PM 22/01/2025 - 2 PM to 4 PM 29/01/2025 - 2 PM to 4 PM This workshop is suitable for participants from 7 years old (2nd grade). It is important that the participant can read well. After an introduction to Scratch, we will build on this knowledge to program our own game.