Approaching the sustainable development through the exploitation of educational robotics and STEAM education

Approaching the sustainable development through the exploitation of educational robotics and STEAM education

From Monday, January 8, 2024 8:30 AM
to Monday, December 23, 2024 9:30 AM

Νηπιαγωγείο Κληματιάς Ιωαννίνων

Open in-person activity

Greek

440 03, Klimatia, Evrymenoi, Ioannina, Ipeiros, GRC

The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.

Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.

During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.

In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

    Pre-primary education Primary school Secondary school Higher Education Post graduate students Other (see description)
    Basic programming concepts Mobile app development Robotics Unplugged activities Playful coding activities Art and creativity 3D printing Augmented reality Artificial intelligence Motivation and awareness raising Promoting diversity

Longitude: 20.676836
Latitude: 39.705872
Geoposition: 39.705871911646,20.676835774287

Nearby upcoming activities:

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
Sat, May 17, 2025 12:48 PM

The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.

Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.

During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.

In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

ΒΙΩΜΑΤΙΚΗ ΥΠΟΛΟΓΙΣΤΙΚΗ ΔΡΑΣΤΗΡΙΟΤΗΤΑ
Mon, Jul 21, 2025 4:11 PM

Τα παιδιά αναμένεται να υλοποιήσουν δραστηριότητα καλλιεργείας  υπολογιστικής σκέψης , κατά την οποία τα παιδιά ακολουθώντας οδηγίες , με το σώμα τους.

Η δραστηριότητα θα γίνει χωρίς την χρήση επιδαπέδιου ρομποτικού συστήματος.

Κινουμε στο χωρο
Wed, May 21, 2025 4:18 PM

Τα παιδιά αναμένεται να πραγματοποιηθούν δραστηριοτητα καλλιέργειας υπολογιστική σκέψης κατά την οποία τα παιδιά κινούνται με το σώμα τους ακολουθώντας οδηγίες. Η δραστηριοτητα θα γίνει χωρίς χρήση επιδαπεδιου ρομποτικού συστηματος