to Monday, December 23, 2024 9:30 AM
Νηπιαγωγείο Κληματιάς Ιωαννίνων
Open in-person activity
Greek
440 03, Klimatia, Evrymenoi, Ioannina, Ipeiros, GRC
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.
In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.
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Pre-primary education
Primary school
Secondary school
Higher Education
Post graduate students
Other (see description)
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Basic programming concepts
Mobile app development
Robotics
Unplugged activities
Playful coding activities
Art and creativity
3D printing
Augmented reality
Artificial intelligence
Motivation and awareness raising
Promoting diversity
Longitude: 20.676836
Latitude: 39.705872
Geoposition: 39.705871911646,20.676835774287
Nearby upcoming activities:

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.
In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

ΒΙΩΜΑΤΙΚΗ ΥΠΟΛΟΓΙΣΤΙΚΗ ΔΡΑΣΤΗΡΙΟΤΗΤΑ
Τα παιδιά αναμένεται να υλοποιήσουν δραστηριότητα καλλιεργείας υπολογιστικής σκέψης , κατά την οποία τα παιδιά ακολουθώντας οδηγίες , με το σώμα τους.
Η δραστηριότητα θα γίνει χωρίς την χρήση επιδαπέδιου ρομποτικού συστήματος.

Κινουμε στο χωρο
Τα παιδιά αναμένεται να πραγματοποιηθούν δραστηριοτητα καλλιέργειας υπολογιστική σκέψης κατά την οποία τα παιδιά κινούνται με το σώμα τους ακολουθώντας οδηγίες. Η δραστηριοτητα θα γίνει χωρίς χρήση επιδαπεδιου ρομποτικού συστηματος