Mākslīgā intelekta ( MI | AI ) loma izglītībā

From Friday, October 20, 2023 7:00 AM
to Friday, December 31, 2032 12:00 AM

Draudzīgā aicinājuma Liepājas pilsētas 5.vidusskola

Open online activity

pushrememberai@gmail.com

Latvian

Rīgas Iela 50, Liepāja, 3401, LVA

Mākslīgā intelekta ( MI <> AI ) integrācija izglītībā ir mainījusi mūsu mācīšanās un mācīšanas veidu. Sākot ar adaptīvām mācību sistēmām un beidzot ar datu analīzi, AI piedāvā daudzas priekšrocības un aizraujošas iespējas nākotnei. Tomēr tam ir arī savs izaicinājumu un raižu kopums. Izpētīsim AI pasauli izglītībā un tā ietekmi uz mācīšanas un mācīšanās procesu.

    Primary school Secondary school Other (see description) Teachers
    Other Artificial intelligence

Nearby upcoming activities:

Robotika ar sacensību elementiem
Mon, Dec 30, 2024 4:30 PM

Kā robots nosaka, ka tam priekšā atrodas kāds objekts? Ultraskaņa? Kā robots spēj sekot līnijai? Uz šādiem jautājumiem tiks atbildēts šajā nodarbības laikā. Tiks izskaidrota robota uzbūve, konstrukcijas īpašības. Vecuma grupa 4. - 6. klase.

Ģimenes dienas pasākums
Thu, May 2, 2024 1:00 PM

Klases pasākums kopā ar vecākiem. Pasākuma laikā iepazīstināšu vecākus ar CodeWeer bezmaksas resursie  un piedaāvātajiem rīkiem.

Let's get to know the animals of the forest!
Mon, Nov 25, 2024 1:55 PM

Preschool-age children will take their first steps in algorithmic thinking and programming while getting to know different forest animals. The main goal is for the children to cultivate knowledge and skills of computational thinking, programming, and coding, to discover forest animals with and without the use of the robot (unplugged), to raise awareness about animals, to communicate and cooperate, and to have fun.

As the beginning of October is designated as code week and at the same time we celebrate animals’ day, we could prepare a piece with the animals of the forest, making each school a card with an animal.

Activity title: "Let's get to know the animals of the forest". Children will be able to either use robots or themselves to move through a grid to meet the animals of the forest. It could maybe get more complicated, say the name of each animal in English. That is, each school to draw, record the name of the animal, and create a QR code. Each school will print out the images with the codes and the child will scan each time they reach an image. This will depend on the age maturity and familiarity of the young students with the codes.

 

The activities will be published in a collaborative video, the link of which will be shared with the group members.