Etwinning &Erasmus +projects in GSBF Ogulin

Etwinning &Erasmus +projects in GSBF Ogulin

From Sunday, July 9, 2023 12:00 AM
to Saturday, July 15, 2023 12:00 AM

Gjimnazi "Kristaq Capo"

Open in-person activity

English

Lagjja "Muzaka", Rruga Antipatrea ,Berat ,5001

It is an activity that consists in increasing the number and quality of projects in Etwinning

    Secondary school
    Art and creativity

Longitude: 20.049834
Latitude: 41.14245
Geoposition: 41.14245,20.049834

Nearby upcoming activities:

Programimi në Scratch.
Fri, Oct 11, 2024 12:26 PM

Do te organizohet nje konkurs midis nxenesve pasi jane realizuar disa ore mesimi mbi perdorimin e Scratch.

ΜΕΛΕΤΗ ΚΑΙ ΠΡΟΩΘΗΣΗ ΕΝΟΣ ΣΤΟΧΟΥ ΑΕΙΦΟΡΙΑΣ ΜΕΣΩ ΤΗΣ ΣΧΕΔΙΑΣΤΙΚΗΣ ΣΚΕΨΗΣ 3D ΣΧΕΔΙΑΣΗΣ ΣΤΟΥΣ ΓΟΝΕΙΣ, ΚΟΙΝΟΤΗΤΑ, ΕΥΡΥΤΕΡΗ ΕΥΡΩΠΑΙΪΚΗ ΚΟΙΝΟΤΗΤΑ
Tue, Apr 1, 2025 5:12 PM

Σκοπός της δραστηριότητας είναι η δημιουργία και παρουσίαση μιας παρέμβασης για τη μελέτη ενός στόχου αειφορίας, την εφαρμογή των σταδίων της σχεδιαστικής σκέψης, 3D σχεδίασης για την ενεργό πολιτειότητα με την προώθηση του στόχου σε γονείς, κοινότητα, στο ευρωπαϊκό επίπεδο μέσω της ευρωπαϊκής πλατφόρμας CodeWeek.

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
Sat, May 17, 2025 12:48 PM

The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.

Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.

During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.

In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.