to Friday, February 17, 2023 2:30 PM
3rd Junior High School of Kifissia
Open in-person activity
Greek
Patron 11, 145 64, Kifisia, GRC
The students of the 1st Grade of 3rd Junior High School of Kifissia will be enjoying themselves by using Scratch blocks and wishing us happy winter! They will create clones of snowflakes swirling around and fall and they will also add background picture and music. https://scratch.mit.edu/projects/801463847/
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Other (see description)
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Playful coding activities
Visual/Block programming
Longitude: 23.79656
Latitude: 38.09385
Geoposition: 38.0938500063931,23.796559983769697
Nearby upcoming activities:

When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)
Students of the 5th grade will use Google Teachable Machine to create and train a ML model to recognize flower colors (purple, red, and yellow). They then will import the model into PictoBlox and programmed servo motors connected to an Arduino-based microprocessor to move a cardboard bee and a cardboard butterfly based on the color recognized by the camera.
The main goal is to raise awareness about the role of bees and butterflies as pollinators, while also encouraging student interest in technology and programming.
Microprocessor: S1 Arduino-based, Polytech
Google Teachable Machine

Kodable- First Steps (2PS, A1,A2)
Students from A1 and A2 classes (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:
-Sequences (putting actions in the right order),
-Conditions (making choices based on situations),
-Loops (repeating steps), and
-Functions (grouping steps to use again later).
-Customize characters by changing colors and adding fun accessories
-Code real-world actions like feeding, washing, and playing with the characters.
As the students are quite young, teacher support is needed.
Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.

Kodable- First Steps (3PS, A3)
Students from A3 (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:
-Sequences (putting actions in the right order),
-Conditions (making choices based on situations),
-Loops (repeating steps), and
-Functions (grouping steps to use again later).
-Customize characters by changing colors and adding fun accessories
-Code real-world actions like feeding, washing, and playing with the characters.
As the students are quite young, teacher support is needed.
Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.