ENCODE AN EMOJI

ENCODE AN EMOJI

From Friday, November 18, 2022 12:00 AM
to Wednesday, November 30, 2022 12:00 AM

2nd P S of Nea Erythraia (Athina Polychroni)

Invite-only in-person activity

English

Psaron 1, 146 71, Nea Erythraia, GRC

Goals:

  • Learn about how computers “see” images and learn about pixels

  • Enhance collaborative skills as students work in teams 

  • Use computational thinking skills to decipher a pixel art code and create their own code

 

Materials:

  • pencils (or markers or crayons for students to use)

  • printed worksheets for all students’ teams 

  •  

 

Description:

 

In this activity, students learn about a type of encoding that lets them reproduce 8x8 pixel black and white images using a relatively small amount of data. The goal is to code an emoji as a 8*8 pixel drawing.

The students, working in teams, convert an encoded image into a drawn pixel image, using the worksheets the teacher gave them.

Next, they design and encode their new own images and each team challenge the others to decode their images and found out the hidden image. 

This is an unplugged activity, but the teacher can use a projector/smartboard and an Internet connection to demonstrate how encoding  pixel images works.  https://scratch.mit.edu/projects/426890619/

 

Source:https://csfirst.withgoogle.com/c/cs-first/en/cs-first-unplugged/cs-first-unplugged/encode-an-emoji.html

 

    Primary school
    Basic programming concepts Unplugged activities Playful coding activities

Longitude: 23.81232
Latitude: 38.09536
Geoposition: 38.09536000625013,23.812319973396285

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-Sequences (putting actions in the right order),

-Conditions (making choices based on situations),

-Loops (repeating steps), and

-Functions (grouping steps to use again later).

-Customize characters by changing colors and adding fun accessories

-Code real-world actions like feeding, washing, and playing with the characters.

As the students are quite young, teacher support is needed.

Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.