to Friday, November 25, 2022 12:00 AM
St. Benedict College, Secondary School, Kirkop
Open in-person activity
English
St. Benedict College, Secondary School, Kirkop
This activity is part of an eTwinning Project called Harbourers of The Sea. We want our students to:
- reflect about the positive impacts of technology as regards to marine environment
- enhance collaborative and communicative skills
- learn about coding, AI, AR and VR, how these can help the enviornment
- think about different apps/devices that they would create to help the environment
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Secondary school
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Internet of things and wearable computing
Augmented reality
Motivation and awareness raising
Longitude: 14.48478
Latitude: 35.83856
Geoposition: 35.83856,14.48478
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STEAM codes: from letters to flags
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In our CodeWeek event “STEAM codes: from letters to flags”, children will learn the basics of coding through creative and interactive activities. They will code the letters of the “STEAM with games” project name and various national flags using colors, symbols, or other coding methods. This activity will help develop logical thinking, problem-solving skills, and a better understanding of how information can be encoded. It will also encourage them to explore European countries and their cultures. Working in teams, children will share ideas and discover that coding can be fun and easily understandable—even without a computer!
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