to Friday, November 25, 2022 12:00 AM
St. Benedict College, Secondary School, Kirkop
Open in-person activity
English
St. Benedict College, Secondary School, Kirkop
This activity is part of an eTwinning Project called Harbourers of The Sea. We want our students to:
- reflect about the positive impacts of technology as regards to marine environment
- enhance collaborative and communicative skills
- learn about coding, AI, AR and VR, how these can help the enviornment
- think about different apps/devices that they would create to help the environment
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Secondary school
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Internet of things and wearable computing
Augmented reality
Motivation and awareness raising
Nearby upcoming activities:
Code 4 Earth
Description: Students will embark on a hands-on environmental project, applying coding and scientific principles to address real-world challenges. By using devices like Kitroniks and Micro:Bits, students will design and create solutions to environmental problems like drought, acid rain, and pollution. They'll engage in research, experimentation, and teamwork to develop innovative models that promote sustainability. Through this project, students will develop essential skills in coding, problem-solving, and environmental awareness.
Key Activities:
- Research and Analysis: Students will investigate environmental issues and gather data.
- Coding and Design: Using Kitroniks and Micro:Bits, students will create programs to monitor environmental conditions and implement solutions.
- Model Creation: Students will design and build physical models using recyclable materials.
- Presentation: Students will present their projects and explain their solutions to a wider audience.
Learning Outcomes:
- Develop coding skills and problem-solving abilities.
- Understand the scientific method and its application to real-world problems.
- Gain knowledge of environmental issues and sustainable practices.
- Enhance teamwork and collaboration skills.
- Develop critical thinking and creativity.
Code Quasimodo
Gli alunni, attraverso svariate attività, impareranno gli elementi base della programmazione informatica.
TECH MINDS
Gli alunni del modulo TECH MINDS metteranno alla prova la loro creatività e le competenze di problem solving per esplorare e costruire con Minecraft