Using Technology to Help Marine Environment through Harbourers of the Sea eTwinning Project

Using Technology to Help Marine Environment through Harbourers of the Sea eTwinning Project

From Sunday, October 16, 2022 12:00 AM
to Friday, November 25, 2022 12:00 AM

St. Benedict College, Secondary School, Kirkop

Open in-person activity

English

St. Benedict College, Secondary School, Kirkop

This activity is part of an eTwinning Project called Harbourers of The Sea. We want our students to:

- reflect about the positive impacts of technology as regards to marine environment

- enhance collaborative and communicative skills

- learn about coding, AI, AR and VR, how these can help the enviornment

- think about different apps/devices that they would create to help the environment

    Secondary school
    Internet of things and wearable computing Augmented reality Motivation and awareness raising

Longitude: 14.48478
Latitude: 35.83856
Geoposition: 35.83856,14.48478

Nearby upcoming activities:

Tower of Hanoi - Computational Thinking
Mon, Mar 24, 2025 1:40 PM

An unplugged activity where students have to solve the puzzle with 4 disks using the minimum amount of moves (15). Students are to represent the steps involved in a flowchart

Code for Change - Idee digitali per un impatto reale
Mon, Oct 13, 2025 3:51 PM

Code for Change – Idee digitali per un impatto reale è un ciclo di workshop interattivi di coding pensato per ragazze e ragazzi delle scuole secondarie, dove creatività e tecnologia si incontrano per affrontare le sfide del mondo reale. I partecipanti imparano a sviluppare progetti digitali adatti al loro livello – come chatbot, app, giochi o visualizzazioni interattive – ispirati a temi sociali come l’inclusione, l’ambiente o il benessere. Il percorso si conclude con una sfida creativa: ideare, in gruppo, una soluzione digitale che integri anche strumenti di intelligenza artificiale accessibili. L’obiettivo? Stimolare pensiero critico, spirito collaborativo e consapevolezza dell’impatto sociale del digitale.

Plateforme d'apprentissage de la programmation en ligne.
Sat, Oct 1, 2022 12:00 AM

http://www.prof.tn

Plateforme d'apprentissage de la programmation à distance en utilisant Moodle.

Chaque enseignant dispose d'un espace par niveau d'apprentissage qui sera partager pour ces collègues et pour ces élèves avec une interraction complète.

Chaque élève peut profiter des ressources et des activités de tous les enseignants dans un même endroit.

Merci.