Code & Play

From Monday, October 17, 2022 8:30 AM
to Friday, October 21, 2022 2:00 PM

De La Salle College Thessaloniki

Open in-person activity

Greek

Δελασάλ, 570 10, Πεύκα

Workshop Introduction to basic programming concepts using Code.org, CodeMonkey and Run Marco! for 1st, 2nd, 3rd & 4th Grade Students.

This activity is part of a collaboration between Computer Science teachers in Lasallian schools of Greece in order to promote coding. You are welcome to join us!

    Primary school
    Basic programming concepts Game design Motivation and awareness raising

Nearby upcoming activities:

eTwinning Day_well being
Thu, May 9, 2024 12:00 AM

The 9 May – eTwinning day – is the day when eTwinners celebrate their amazing ideas and achievements.

With the growing recognition of the crucial impact of well-being on students' learning outcomes and overall life satisfaction, eTwinning goes a step further.

The 2024 Annual Theme aims to provide educators with the opportunity to explore and integrate a whole-school approach to well-being and mental health.

We discuss the topic of well being at school_what it takes to feel good!

We watch videos, play online games, take well being exercises for the whole body and mind.

We program bee bot to find all the well being images and write the code.

"Coding and Recycling"
Sun, May 12, 2024 8:00 AM

·       We prepare a square grid of 5 x 6 lines (each square 15 cm x 15 cm) with chalk or paint on the floor, preferably outside in the school yard.

·       Place four (4) recycling bins (paper, glass, plastic and metal) in different places on the grid.

·       We print about 16-20 cards with various items for recycling, e.g. plastic bottle, glass jar, newspaper, can, etc (we can use and real items)

·       Each child selects randomly one card that depicts an icon of the recycling materials (or a real item)

·       The child tries to plan the path to take to drop it in the correct bin on the floor grid.

There are three different variations of the game, depending on the level of familiarity of the students or the use of Beebot:

(a)    The child uses arrow cards (forward, backward, right, left) to represent the steps needed to reach the square of the right bin on the floor grid and performs the planned route.

(b)    The child presents verbally the steps (forward, backward, right, left) that are needed to reach the square of the right bin on the floor grid, and executes the designed route.

(c)     Beebot can be used on the floor grid moving towards the right bin.

 

Also, this activity can be done on a table grid and the children move one Playmobil.

Coding and recycling
Sun, May 12, 2024 7:00 AM

We prepare a square grid of 5 x 6 lines (each square 15 cm x 15 cm) with chalk or paint on the floor, preferably outside in the school yard.

·       Place four (4) recycling bins (paper, glass, plastic and metal) in different places on the grid.

·       We print about 16-20 cards with various items for recycling, e.g. plastic bottle, glass jar, newspaper, can, etc (we can use and real items)

·       Each child selects randomly one card that depicts an icon of the recycling materials (or a real item)

·       The child tries to plan the path to take to drop it in the correct bin on the floor grid.

There are three different variations of the game, depending on the level of familiarity of the students or the use of Beebot:

(a)    The child uses arrow cards (forward, backward, right, left) to represent the steps needed to reach the square of the right bin on the floor grid and performs the planned route.

(b)    The child presents verbally the steps (forward, backward, right, left) that are needed to reach the square of the right bin on the floor grid, and executes the designed route.

(c)     Beebot can be used on the floor grid moving towards the right bin.

 

Also, this activity can be done on a table grid and the children move one Playmobil.