The main objective of this project is to approach children from kindergarten to coding and educational robotics
through the game. In particular, for children in childhood, it contributes to consolidating mainly the ability to orientate in space and lateralization.
With young children, obviously, it will be necessary to use educational activities, software and technologically attractive playful tools, capable of attracting them without making them passive users but active subjects that build, design, think, try and verify, with the intent to educate them to recognize in the technologies the means and not the end of the activities. Educational robotics allows teachers and students to work in groups to learn creative educational thinking. A revolutionary idea, a new way of learning and teaching. Through the paths the children have experiences, they put their creative attitudes at stake, their communication skills and with the careful direction of the teacher, also the availability to the logical-mathematical operation. Robotics offers an additional opportunity to create the conditions for active, constructive, collaborative and institutional learning, with the conscious use of technology, for the development of spatial perception and logic, but not only. The child is also called to implement the resolutive strategies, hypothesize a path, count the steps, give instructions, observe, describe and plan routes according to data constraints. The activities offered to children include the use of Blue-bot, a small robot in the shape of a mouse, programmable in a simple and immediate way, which children will certainly welcome with enthusiasm and curiosity. The little ones will learn to program the movements of the "topino" to make it move in an established path, using the keys of the Blue-bot. The small robot can also be inserted into stories that will best adapt to the design depending on the age group in the various sections.