to Monday, February 28, 2022 12:00 AM
Open in-person activity
Ρούση Κωνσταντίνου, 441 00, Κόνιτσα
The project is based on the development of mobile applications using the software environment MIT App Inventor for creating mobile applications. Students will design their (first) mobile application, coded using blocks, and then share it with other participants in the project. During the project, students will cooperate with students from partner schools, present their applications and methods of their development, and thus exchange the acquired knowledge related to the development of mobile applications. Students from partner schools will create at least one application to present and promote their school, city (region) or country. In this way, they will become active users of mobile application development tools, not just their passive users. Student activities in this project will be related to the outcomes of the computer science, curriculum and cross-curricular topics (primarily in the domain of computer thinking and programming, but also in the domains of e-society and digital literacy and communication).
Mobile app development
Nearby upcoming activities:
Το ταξίδι της σταγόνας
Ο ΔΥΑΔΙΚΟΣ ΚΩΔΙΚΑΣ ΕΙΝΑΙ ΤΟ ΠΩΣ ΟΙ ΥΠΟΛΟΓΙΣΤΕΣ ΜΙΛΟΥΝ ΚΑΙ ΑΝΤΙΠΡΟΣΩΠΕΥΟΥΝ ΠΛΗΡΟΦΟΡΙΕΣ. ΓΡΑΜΜΑΤΑ, ΑΡΙΘΜΟΙ ΚΑΙ ΕΙΚΟΝΕΣ... ΒΑΣΙΚΑ ΟΛΑ ΟΣΑ ΒΛΕΠΕΤΕ ΣΤΟΝ ΥΠΟΛΟΓΙΣΤΗ ΑΠΟΤΕΛΟΥΝΤΑΙ ΑΠΟ ΔΙΑΦΟΡΕΤΙΚΟΥΣ ΣΥΝΔΥΑΣΜΟΥΣ 0 ΚΑΙ 1. ΘΑ ΧΡΗΣΙΜΟΠΟΙΗΣΟΥΜΕ ΑΥΤΑ ΤΑ ΔΥΟ ΨΗΦΙΑ ΓΙΑ ΝΑ ΚΩΔΙΚΟΠΟΙΗΣΟΥΜΕ ΜΙΑ ΕΙΚΟΝΑ ΣΕ ΕΝΑ ΠΛΕΓΜΑ. ΟΛΕΣ ΟΙ ΚΩΔΙΚΟΠΟΙΗΜΕΝΕΣ ΕΙΚΟΝΕΣ ΘΑ ΦΟΡΤΩΘΟΥΝ ΣΕ ΕΝΑ PADLET ΚΑΙ ΘΑ ΔΗΜΙΟΥΡΓΗΣΟΥΝ ΕΝΑ EBOOK ΜΕ ΚΩΔΙΚΟΠΟΙΗΜΕΝΕΣ ΕΙΚΟΝΕΣ ΓΙΑ ΝΑ ΑΠΟΚΑΛΥΨΟΥΝ ΤΑ ΠΑΙΔΙΑ.
Coding with "I love Maths"
We would like to work during December 2021 and January 2022 with our partners. Our group (pupils of First Grade) will work and code without a computer, with pixel codes, augmented reality and drawing. Our aim for this unplugged activity is to raise and deeply cultivate awareness of codeweek and coding among our students and their peers from another European school. We will use simple activities connecting drawing and coding. We will use 0s and 1s, but also different colours too, follow the code, try to crack the code and understand what the drawing hides. (Each number is represented with a certain colour.)
We will produce our own codes and send them to our friends, And in the meanwhile we will try to decode their codes. The bases of our work will be codes with our flags and buildings of interest in our city, and also mathematics.
The activity is connected to an Erasmus + project, which we run in our school.
Game programming with Scratch
The students of the 6th grade will code an action game of their choice in Scratch. It will be scecially designed so that it can be played on tablets and smartphones.