Integruotas projektas „Išgelbėkime Pasaulinį vandenyną“

From Monday, October 18, 2021 12:00 AM
to Friday, October 22, 2021 12:00 AM

Kauno Simono Daukanto progimnazija

Open in-person activity

Lithuanian

Taikos pr. 68, 51300, Kauno m., Kauno m. sav., Kauno apskr., LTU

  • Integruoto mokymosi projektas. Mokytojai taiko 14-ąjį darnaus vystymosi tikslą (povandeninę gyvybė) klasėje kaip priemonę mokiniams ugdyti kritinį mąstymą.

  • Per integruotas pamokas (gamtos mokslų, geografijos, ekonomikos ir etikos) naudojant probleminį ugdymą mokiniai yra supažindinti su pasaulinio mąsto situacija, analizuoja aktualias problemas, tyrinėja ir ieško sprendimų būdų, daro išvadas, siūlo inovacijas ir pristato rezultatus naudodamiesi informacinių technologijų interaktyvias priemonėmis. 

  • Derindami pagrindinius programavimo ir informatinio mąstymo elementus mokiniai analizuoja galimybes pritaikyti dirbtinio intelekto technologijas vandenyno valymui. Uždaviniai skatina jiems ugdyti savo kūrybiškumą, verslumą, problemų sprendimo ir bendravimo įgūdžius. 

    Secondary school
    Artificial intelligence

Longitude: 23.967968
Latitude: 54.910815
Geoposition: 54.910814932040324,23.967967892050723

Nearby upcoming activities:

“STEAM codes: from letters to flags"
Mon, Feb 10, 2025 8:00 AM

In our CodeWeek event “STEAM codes: from letters to flags”, children will learn the basics of coding through creative and interactive activities. They will code the letters of the “STEAM with games” project name and various national flags using colors, symbols, or other coding methods. This activity will help develop logical thinking, problem-solving skills, and a better understanding of how information can be encoded. It will also encourage them to explore European countries and their cultures. Working in teams, children will share ideas and discover that coding can be fun and easily understandable—even without a computer! me and various national flags using colors, symbols, or other coding methods. This activity will help develop logical thinking, problem-solving skills, and a better understanding of how information can be encoded. It will also encourage them to explore European countries and their cultures. Working in teams, children will share ideas and discover that coding can be fun and easily understandable—even without a computer!

Programavimo pradmenys
Mon, Feb 24, 2025 11:30 AM

Veikla skirta 3-4 metų vaikams, po kruopštaus darbo aplinkos paruošimo (motyvuojančio pasakojimo animacinė ir grafinė reprezentacija, rodiklių kūrimas ir pan.) vaikams siūloma veikla šachmatų lentoje, kad jie galėtų išbandyti ir verbalizuoti pirmuosius programavimo nurodymus, būdingus kodavimui su robotukais "bitutėmis".

“STEAM codes: from letters to flags”
Tue, Feb 11, 2025 2:08 PM

In our CodeWeek event “STEAM codes: from letters to flags”, children will

learn the basics of coding through creative and interactive activities. They will code the letters of the

“STEAM with games” project name and various national flags using colors, symbols, or other coding

methods. This activity will help develop logical thinking, problem-solving skills, and a better

understanding of how information can be encoded. It will also encourage them to explore European

countries and their cultures. Working in teams, children will share ideas and discover that coding can be

fun and easily understandable—even without a computer!