to Friday, October 22, 2021 12:00 AM
Kauno Simono Daukanto progimnazija
Open in-person activity
Lithuanian
Taikos pr. 68, 51300, Kauno m., Kauno m. sav., Kauno apskr., LTU
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Integruoto mokymosi projektas. Mokytojai taiko 14-ąjį darnaus vystymosi tikslą (povandeninę gyvybė) klasėje kaip priemonę mokiniams ugdyti kritinį mąstymą.
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Per integruotas pamokas (gamtos mokslų, geografijos, ekonomikos ir etikos) naudojant probleminį ugdymą mokiniai yra supažindinti su pasaulinio mąsto situacija, analizuoja aktualias problemas, tyrinėja ir ieško sprendimų būdų, daro išvadas, siūlo inovacijas ir pristato rezultatus naudodamiesi informacinių technologijų interaktyvias priemonėmis.
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Derindami pagrindinius programavimo ir informatinio mąstymo elementus mokiniai analizuoja galimybes pritaikyti dirbtinio intelekto technologijas vandenyno valymui. Uždaviniai skatina jiems ugdyti savo kūrybiškumą, verslumą, problemų sprendimo ir bendravimo įgūdžius.
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Secondary school
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Artificial intelligence
Longitude: 23.967968
Latitude: 54.910815
Geoposition: 54.910814932040324,23.967967892050723
Nearby upcoming activities:

“STEAM codes: from letters to flags"
In our CodeWeek event “STEAM codes: from letters to flags”, children will learn the basics of coding through creative and interactive activities. They will code the letters of the “STEAM with games” project name and various national flags using colors, symbols, or other coding methods. This activity will help develop logical thinking, problem-solving skills, and a better understanding of how information can be encoded. It will also encourage them to explore European countries and their cultures. Working in teams, children will share ideas and discover that coding can be fun and easily understandable—even without a computer! me and various national flags using colors, symbols, or other coding methods. This activity will help develop logical thinking, problem-solving skills, and a better understanding of how information can be encoded. It will also encourage them to explore European countries and their cultures. Working in teams, children will share ideas and discover that coding can be fun and easily understandable—even without a computer!

Programavimo pradmenys
Veikla skirta 3-4 metų vaikams, po kruopštaus darbo aplinkos paruošimo (motyvuojančio pasakojimo animacinė ir grafinė reprezentacija, rodiklių kūrimas ir pan.) vaikams siūloma veikla šachmatų lentoje, kad jie galėtų išbandyti ir verbalizuoti pirmuosius programavimo nurodymus, būdingus kodavimui su robotukais "bitutėmis".

“STEAM codes: from letters to flags”
In our CodeWeek event “STEAM codes: from letters to flags”, children will
learn the basics of coding through creative and interactive activities. They will code the letters of the
“STEAM with games” project name and various national flags using colors, symbols, or other coding
methods. This activity will help develop logical thinking, problem-solving skills, and a better
understanding of how information can be encoded. It will also encourage them to explore European
countries and their cultures. Working in teams, children will share ideas and discover that coding can be
fun and easily understandable—even without a computer!