Dance Party with Hour of Code

From Monday, October 11, 2021 8:00 AM
to Friday, October 22, 2021 2:00 PM

6th Senior High School of Kavala

Open in-person activity

Greek

Χρυσοστόμου Σμύρνης 10, 654 03, Καβάλα

Κωδικοποίηση ενός χορευτικού πάρτι (Dance Party) με τη χρήση του περιβάλλοντος της "Ώρας του Κώδικα". Σκοπός της δραστηριότητας είναι οι μαθητές να αναπτύξουν την υπολογιστική τους σκέψη και τη δημιουργικότητά τους.

Οι μαθητές με παιγνιώδη τρόπο θα εξοικειωθούν με τις δομές αλγορίθμων, καθώς και με τα συμβάντα (events) και τις ιδιότητες (properties) των αντικειμένων που χαρακτηρίζουν τον αντικειμενοστραφή προγραμματισμό. Με τον τρόπο αυτό θα δημιουργήσουν δικά τους προγράμματα, υπολογίζοντας το μέτρο των μουσικών κομματιών και αλλάζοντας τις ιδιότητες των αντικειμένων (μέγεθος, χρώμα, θέση κ.τ.λ.) και τις χορευτικές τους φιγούρες σύμφωνα με τον ρυθμό της μουσικής.

    Secondary school
    Visual/Block programming

Nearby upcoming activities:

"Coding and Recycling"
Sun, May 12, 2024 8:00 AM

·       We prepare a square grid of 5 x 6 lines (each square 15 cm x 15 cm) with chalk or paint on the floor, preferably outside in the school yard.

·       Place four (4) recycling bins (paper, glass, plastic and metal) in different places on the grid.

·       We print about 16-20 cards with various items for recycling, e.g. plastic bottle, glass jar, newspaper, can, etc (we can use and real items)

·       Each child selects randomly one card that depicts an icon of the recycling materials (or a real item)

·       The child tries to plan the path to take to drop it in the correct bin on the floor grid.

There are three different variations of the game, depending on the level of familiarity of the students or the use of Beebot:

(a)    The child uses arrow cards (forward, backward, right, left) to represent the steps needed to reach the square of the right bin on the floor grid and performs the planned route.

(b)    The child presents verbally the steps (forward, backward, right, left) that are needed to reach the square of the right bin on the floor grid, and executes the designed route.

(c)     Beebot can be used on the floor grid moving towards the right bin.

 

Also, this activity can be done on a table grid and the children move one Playmobil.

Coding and recycling
Sun, May 12, 2024 7:00 AM

We prepare a square grid of 5 x 6 lines (each square 15 cm x 15 cm) with chalk or paint on the floor, preferably outside in the school yard.

·       Place four (4) recycling bins (paper, glass, plastic and metal) in different places on the grid.

·       We print about 16-20 cards with various items for recycling, e.g. plastic bottle, glass jar, newspaper, can, etc (we can use and real items)

·       Each child selects randomly one card that depicts an icon of the recycling materials (or a real item)

·       The child tries to plan the path to take to drop it in the correct bin on the floor grid.

There are three different variations of the game, depending on the level of familiarity of the students or the use of Beebot:

(a)    The child uses arrow cards (forward, backward, right, left) to represent the steps needed to reach the square of the right bin on the floor grid and performs the planned route.

(b)    The child presents verbally the steps (forward, backward, right, left) that are needed to reach the square of the right bin on the floor grid, and executes the designed route.

(c)     Beebot can be used on the floor grid moving towards the right bin.

 

Also, this activity can be done on a table grid and the children move one Playmobil.

eTwinning Day_well being
Thu, May 9, 2024 12:00 AM

The 9 May – eTwinning day – is the day when eTwinners celebrate their amazing ideas and achievements.

With the growing recognition of the crucial impact of well-being on students' learning outcomes and overall life satisfaction, eTwinning goes a step further.

The 2024 Annual Theme aims to provide educators with the opportunity to explore and integrate a whole-school approach to well-being and mental health.

We discuss the topic of well being at school_what it takes to feel good!

We watch videos, play online games, take well being exercises for the whole body and mind.

We program bee bot to find all the well being images and write the code.