to Sunday, September 11, 2022 8:30 AM
Gymnasium Vukovar, Croatia
Open in-person activity
Croatian
Šamac 2, 32000, Vukovar, Vukovarsko-srijemska županija, HRV
Create your Own Google Logo and bring it to life using code. Make the Google letters dance, tell a story or create a game. In this activity, students will use a popular programming language designed for kids called Scratch. Scratch was created by MIT and its block-based interface is easy for beginners to understand. (Scratch is the best introduction to coding for beginners).
Students will have a chance to modify the Google Logo and program each letter with a variety of animations and special effects to create their own unique logo. Students can unleash their creativity and also learn the basics of coding with this simple activity that is perfect for beginners. Google provides a lot of awesome resources for teachers running this activity in their classroom. They have an extensive lesson plan available and also include extra materials like students certificates to give on completion of the task. (Level: Beginner coders, Skills: With Scratch and Block)
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Primary school
Secondary school
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Basic programming concepts
Playful coding activities
Visual/Block programming
Longitude: 19.00837
Latitude: 45.34635
Geoposition: 45.346349983171734,19.008369966879656
Nearby upcoming activities:
Pronađi moj zadatak
Aktivnosti su planirane u 4 radne etape. Prvu aktivnost provode svi učenici individualno, a ostale aktivnosti su organizirane za rad u četiri skupine.
1. aktivnost - preoblikovanje Morseovog koda u binarni kod, šifriranje riječi i razbijanje šifriranih riječi (individualni rad)
2. aktivnost - razbijanje šifre i sastavljanje tekstualnih zadataka prema dobivenim skrivenim pojmovima - rad u skupinama, 4 različita zadatka
3. aktivnost - preoblikovanje brojevnog izraza u binarni kod i postavljanje u microbit - rad u skupinama
4. aktivnost - svi tekstualni zadatci (4 različita zadatka) su postavljeni na Digipad.
Skupine međusobno razmjenjuju programirane microbitove, razbijaju šifru (zadatak postavljen u binarnom kodu), rješavaju zadatak, fotografiraju ga i objavljuju na Digipadu kao slikovni komentar uz odgovarajući, već objavljen tekstualni zadatak.
Országos Méh- Ész Logikai Verseny
Részvétel az Országos Méh- Ész Logikai Verseny gyakorló feladatainak megoldásában/ Részvétel az Országos Méh- Ész Logikai Verseny I. fordulójában
Országos Méh-Ész Logikai Verseny
Részvétel az Országos Méh-Ész Logikai Verseny gyakorlófeladatainak megoldásában/ Részvétel az Országos Méh-Ész Logikai Verseny I. fordulójában