to Friday, October 22, 2021 7:00 PM
I. C. Polo1 Galatone Lecce
Open in-person activity
Italian
Via 20 Settembre, 73044, Galatone, Lecce, ITA
Stimolare il pensiero computazionale attraverso attività di gioco unplugged, percorsi con i robottini doc e mind designer, realtà virtuale.
-
Primary school
Teachers
-
Basic programming concepts
Robotics
Unplugged activities
Playful coding activities
Art and creativity
Visual/Block programming
Game design
Augmented reality
Artificial intelligence
Motivation and awareness raising
Nearby upcoming activities:
Le avventure di Artem
STORYTELLING MATEMATICO: LE AVVENTURE DI ARTEM
La lettura del testo è coinvolgente poiché riporta la storia avvincente di un simpatico fantasma che ha bisogno dell’aiuto dei bambini per risolvere dei misteri attraverso divertenti sfide matematiche che riguardano vari argomenti come calcolo, coding, logica, problemi, pixel art e messaggi criptati.
Con questo progetto di storytelling matematico, che richiede più di 20 ore di attività distribuite su due classi seconde, si intende trasmettere il gusto della lettura ad alta voce e stimolare la capacità di ascolto coniugando le discipline di italiano, matematica, tecnologia (e non solo) a livello laboratoriale (cooperative learning, peer to peer education, problem solving, ecc.).
Butterfly Algorithms
Computational thinking is a problem-solving process that is used in everyday life as well as computer programs. In this lesson, students apply their computational thinking skills to explore the life cycle of a butterfly. They'll create an algorithm, or set of instructions, to model the life cycle of a butterfly. They will write this algorithm using conditionals and then program it on a computer.
Students will:
- Analyze the life cycle of a butterfly.
- Develop an algorithm that describes the cycle.
- Apply conditionals to an algorithm.
- Finish and test the algorithm of a computer program to demonstrate the life cycle of a butterfly.
Speak for the Unspeakable
Wildlife endangerment is a major problem for biodiversity and research shows human behavior towards such species and their habitat is the leading cause of the decrease in their population rate. We have developed an intelligent information-giving chatbot and a teachable machine that can recognize animals through video footage or still images. Our goal is to create a program or application in the future that incorporates both of these. Such an application will increase awareness while reducing disruption and harmful effects.
Speak for ones without a voice.