Smart Classroom

Smart Classroom

From Saturday, October 9, 2021 12:00 AM
to Sunday, October 24, 2021 12:00 AM

Kareas High School Athens

Open in-person activity

Greek

Ellinon Axiomatikon, 162 33, Vyronas, GRC

This is an AI learning activity. An AI learning activity is a short activity that encourages the use of AI tools and technologies in the classroom. In this AI activity called Smart Classroom, students will train a machine learning model to recognise the meaning of instructions. They will create a smart assistant in scratch allowing them to control virtual devices. This project aims to introduce students to the basics of Machine Learning (ML) and Artificial Intelligence (AI) by making their own machine learning powered project. This is team project, each team training their own ML Model and working with its own Scratch 3.0 program. All activities can be done remotely. This activity is for Lower Secondary School students (12-15) years old.

    Other (see description)
    Artificial intelligence

Longitude: 23.76721
Latitude: 37.9476
Geoposition: 37.947600045217015,23.767210079248628

Nearby upcoming activities:

STEM FESTIVAL
Sun, Jun 1, 2025 9:37 AM

STEM Festival with presentations and competitions targeted to ages 4-17 years old. The STEM topics include Mechanics, Robotics, Mechatronics and Computer Science (Scratch, Python, C, AR/VR games, Web Design and IoT). Other topics are BioEngineering, Astrophysics, Industrial Design and Financial Engineering. The students will present their projects to the audience and the competition will have winners announced .

Computer Gaming and AI
Mon, Sep 30, 2024 11:32 AM

αφορά την ανάπτυξη παιχνιδιών με χρήση της τεχνητής νοημοσύνης (AI)

R2-ROBOT avoiding obstacles (2PS-E1)
Tue, May 13, 2025 2:53 PM

Fifth-grade E12 class students (ages 10–11) are creating robotic projects using the Arduino-based microcontroller and the R2-ARD:icon robotics kit. In this course, they will learn to control a robotic car and program it to avoid obstacles. The car should detect an obstacle and smoothly maneuver around it, then continue moving in the original direction.

This activity is an interdisciplinary activity part of the  "From Mythology to Space" project.

They are using the MIND+ block coding platform along with:

-the Arduino UNO extension

-the Greek S1 extension from STEM EDUCATION