Dia da Programação e Robótica

From Saturday, October 17, 2015 10:00 AM
to Saturday, October 17, 2015 6:00 PM

Equipa de Recursos e Tecnologias Educativas, DGE, MEC



Rua Manuel Teixeira Gomes 66, 1950-189 Lisboa, Portugal

Destinado a professores. Exposição de projetos, sessões plenárias e oficinas dedicadas a esta temática


    Other (see description)
    Basic programming concepts Robotics
    Robótica Programação

Nearby upcoming activities:

Learn the colours in English with Artificial Intelligence

Mon, May 31, 2021 8:00 AM

The aim of the activity is to create a program that, given a random colour that is written: - The user must pick the square with the colour (must recognise the colour). - The user has to say loud the name of the colour that is written (which is then recognised with the AI - Text to Speech module). If the user says the colour correctly the program says “Correct, it’s (name of the colour)”. The activity will follow these next steps: - Each group of two students have to install Pictoblox (https://thestempedia.com/product/pictoblox/download-pictoblox/), create an account and then explore the environment of Pictoblox (which is similar to Scratch). - Each group selects the colours they want to choose in their game. With the help of the English teacher, they must now how to write the colour correctly. - Each group will programme in PictoBlox. Each group will: - Open Pictoblox and add Artificial Intelligence and Text to Speech module; - Build the program to identify the colours picked and said by users; - Test the program. In the class padlet, every group must publish their program, play and evaluate the projects of the other groups.

Uso de Robôs e Drones para aprender a programar

Mon, Oct 18, 2021 12:00 AM

Programação divertida com robôs e drones

Let's Code with TEKKIE UNI

Mon, Oct 4, 2021 12:00 AM

Create a webinar to teach how to design an action plan project to learning to Code with TEKKIE UNI in the Classroom and create an instrucional and fun App Game . This event it will be useful to learning new digital tools, acquire basic coding information that should be used to develop new instrucional contents to develop their emotional and personal competences that will contribute to influence their motivation and participation in the evaluation of the pedagogical activities. The Learning objectives are data digital literacy and colaboration in the learning activities using creativity and critical thinking.