Creating dialogues with J2Code

From Monday, November 9, 2020 9:00 AM
to Friday, November 20, 2020 2:00 PM

Directorate for Digital Literacy and Transversal Skills

Invite-only online activity


St. Margaret College Senglea Primary, Triq il-Ħabs l-Antik, Isla, Malta Xlokk, ISL, MLT

From 9 to 20 November 2020, I am planning to introduce the app J2Code ( which is available to all students in our primary schools on their school tablet (each student has access to his/her own tablet which is given to each pupil as part of the One Tablet per Child initiative). I am planning an engaging 90 minutes lesson with the upper classes (8-10 years old) of primary education at Senglea Primary School within St Margaret College. The main objectives of this lesson are: 1) Students will get acquainted with J2Code and learn how to create a dialogue among different sprites on screen; 2) Students will learn how to plan a dialogue in English and create a storyboard focusing on both the language and the development of their J2Code project. During this activity students will collaboratively work in pairs to create the storyboard and discuss the sprites’ actions. During the initial steps of this project, students will develop their coding skills, by availing themselves of block programming, and nurture computational thinking strategies to overcome all the challenges during planning and implementation phase; 3) They will also be granted the opportunity to publish their stories in J2Webby which is part of the J2E ecosystem and share their stories with their peers. They will be granted the opportunity to critically evaluate and discuss how the digital artefacts can be enhanced. This will nurture the students’ self reflection process since they have to think, reflect, discuss and innovate As a follow-up of this project, students can participate in a national competition about J2Code which will be organised in the coming months.

    Elementary school students
    Basic programming concepts Playful coding activities Visual/Block programming

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