From Blocks to Code with Trinket!

From Sunday, October 11, 2020 9:00 AM
to Friday, October 23, 2020 2:00 PM

Α΄ Αρσάκειο Λύκειο Ψυχικού

Open in-person activity


Αρσάκεια Σχολεία Ψυχικού-Πύλη Α, Μπενάκη Εμμανουήλ, 154 52, Ψυχικό

Οι μαθητές θα ξεκινήσουν με Blocks, θα διερευνήσουν τον κώδικα και θα μάθουν βασικά στοιχεία της γλώσσας προγραμματισμού Python! Starting with Blocks, we look at the code underneath and learn some basics of Python!

    Secondary school
    Basic programming concepts Art and creativity
    python blocks trinket GR-Glezou-123

Nearby upcoming activities:

Smart Classroom

Sat, Oct 9, 2021 12:00 AM

This is an AI learning activity. An AI learning activity is a short activity that encourages the use of AI tools and technologies in the classroom. In this AI activity called Smart Classroom, students will train a machine learning model to recognise the meaning of instructions. They will create a smart assistant in scratch allowing them to control virtual devices. This project aims to introduce students to the basics of Machine Learning (ML) and Artificial Intelligence (AI) by making their own machine learning powered project. This is team project, each team training their own ML Model and working with its own Scratch 3.0 program. All activities can be done remotely. This activity is for Lower Secondary School students (12-15) years old.

Paleontologist 4 Future(P4F)

Mon, Sep 20, 2021 8:00 AM

Paleontologists' Team (P4F) from the 32nd Primary School of Piraeus and their teacher,Margarita Dakoronia using the scratch junior, create short films that lead other paleontologists to discover fossils. Then they are led to the discovery of the fossil of a dinosaur.These fossils give them messages for the future of Earth.

You have a message

Mon, Oct 4, 2021 9:00 AM

The students will work in groups of 4 or 5 students created by a simple game. Part 1: Each group choose a hero from voki and create a message for the other groups. The message could be a very short story (it depends to the kids’ creativity) but it has to involve instructions that will help the other groups reach a picture or a toy which is placed on a chart that is created with tape on the classroom floor. Part 2: The kids listen to their schoolmates’ voki message, follow the instructions moving on the chart and reach the goal (picture/toy) they are asked to. Part3:. If we want we can go one step further and do the activity using beebot . The kids program beebot to move on a smaller chart created either on floor or on a table, according to the instructions of each Voki message. The teacher expains how Voki works,watches the students' groups offering help or quidance when needed. Through that activity, students get to know Voki and use it in a creative way through collaboration with each other. Additionally, they get aquainted with coding in a playful way.