Praktikojmë codimin me Screatch në klasë

Praktikojmë codimin me Screatch në klasë

From Tuesday, October 6, 2020 10:00 AM
to Tuesday, October 6, 2020 11:30 AM

Gjimnazi "Qemal Stafa", Tiranë

Open online activity

petrina.blushi@yahoo.com

Albanian

Gjimnazi Qemal Stafa Tirane, Rruga e Durrësit, Njësia Bashkiake 10, Tiranë, 1016, ALB

Në këtë kohë pandemie, nxënësit do të organizohen onlione në grupe të vogla dhe do të kodojnë në Screatch.

    Secondary school Post graduate students Teachers
    Basic programming concepts Unplugged activities Motivation and awareness raising Promoting diversity

Longitude: 19.80632
Latitude: 41.33239
Geoposition: 41.33239000000003,19.806320000000028

Nearby upcoming activities:

ΜΕΛΕΤΗ ΚΑΙ ΠΡΟΩΘΗΣΗ ΕΝΟΣ ΣΤΟΧΟΥ ΑΕΙΦΟΡΙΑΣ ΜΕΣΩ ΤΗΣ ΣΧΕΔΙΑΣΤΙΚΗΣ ΣΚΕΨΗΣ 3D ΣΧΕΔΙΑΣΗΣ ΣΤΟΥΣ ΓΟΝΕΙΣ, ΚΟΙΝΟΤΗΤΑ, ΕΥΡΥΤΕΡΗ ΕΥΡΩΠΑΙΪΚΗ ΚΟΙΝΟΤΗΤΑ
Tue, Apr 1, 2025 5:12 PM

Σκοπός της δραστηριότητας είναι η δημιουργία και παρουσίαση μιας παρέμβασης για τη μελέτη ενός στόχου αειφορίας, την εφαρμογή των σταδίων της σχεδιαστικής σκέψης, 3D σχεδίασης για την ενεργό πολιτειότητα με την προώθηση του στόχου σε γονείς, κοινότητα, στο ευρωπαϊκό επίπεδο μέσω της ευρωπαϊκής πλατφόρμας CodeWeek.

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
Sat, May 17, 2025 12:48 PM

The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.

Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.

During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.

In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

ΒΙΩΜΑΤΙΚΗ ΥΠΟΛΟΓΙΣΤΙΚΗ ΔΡΑΣΤΗΡΙΟΤΗΤΑ
Mon, Jul 21, 2025 4:11 PM

Τα παιδιά αναμένεται να υλοποιήσουν δραστηριότητα καλλιεργείας  υπολογιστικής σκέψης , κατά την οποία τα παιδιά ακολουθώντας οδηγίες , με το σώμα τους.

Η δραστηριότητα θα γίνει χωρίς την χρήση επιδαπέδιου ρομποτικού συστήματος.