to Friday, October 23, 2020 7:00 PM
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Улица Генерала Јуришића, 15300, Лозница, Мачвански Округ, Централна Србија
Програмски језик Пајтон: израда квиза, игрица...
Elementary school students
Basic programming concepts
KA CodeWeek 1
Nearby upcoming activities:
Mon, Oct 12, 2020 10:00 AM
The students in the group work on a project assignment: creating a Spinmate (carousel) with the help of a guide (tutorial). Use the project by integrating the BLE module, installing the Gizmos & Gadgets app on your mobile device (https://play.google.com/store/apps/details?id=cc.littlebits.android) and managing your garden devices using mobile devices. The goal is to introduce students to key concepts through understanding the workings of electronic circuits, to introduce components for working with Littlebits and to demonstrate their functionality through practical examples, to develop logical and computational calculations of students who used them to apply each module, using modules individually and combined to solve tasks that are organized from simple to difficult. Students will logically think of finding algorithmic solutions and implementing them by applying individual modules to solve specific problematic tasks, and thus come to the conclusion that real-life algorithms can also display a combination of related modules.
Basic coding with Arduino
Mon, Oct 12, 2020 10:00 AM
Students will be introduced to the concept of robotics, types of robots and the basics of electronics, materials and tools for making work. They will learn about the microcontroller and the differences between digital and analog inputs and outputs that the microcontroller will control using the Arduino microcontroller and learn how to run both physically and with a virtual simulator online. Through a practical example - the project students will design a single-switch design that will digitally (SW) fire and extinguish the LED (light) and then, by analogy, read the values to assign potentiometers and adjust the speed of the flashing LED (diode). Through this project, students will understand the difference between digital and analog control and elevate between logical and computer thinking by applying the basics of programming.
Feed The Mouse
Sat, Oct 10, 2020 12:00 AM
One child acts as the Computer (who moves the mouse by listening to the programmer’s instructions ). The other child acts as the Programmer (who gives the commands). The Programmer gives verbal instructions like 'Move Forward' (state how many card spaces), 'Move Backward' (state how many card spaces), and 'Turn Right' or 'Turn Left' to guide the computer/mouse throughout the path, without missing any of the yummy treats. The challenge level of the game can be increased by creating a more complex maze and putting obstacles in pathways that the mouse has to escape from or maneuver around.