Tehnička škola "23.maj", Pančevo
Улица Браће Јовановић 89, 26101, Панчево, Јужно-Банатски Округ, Војводина, SRB
to Wednesday, October 16, 2019 6:00 PM
Radionice i predavanja za učenike i nastavnike "Jesi li anoniman u oblaku?" Milica Kovačević, Ljiljana Đuretanović, Zorica Prpa, Nataša Zečević - u okviru ove radionice učenici i nastavnici će se upoznati i istraživati o online podacima koje o nama imaju društvene mreže, korporacije, odgledati i diskutovati o TED predavanju na ovu temu, kao i formirati vršnjački tim koji će se obučiti o digitalnom nasilju.
This activity is for:
- High school students
- Employed adults
- Data manipulation and visualisation
- Internet of things and wearable computing
- Motivation and awareness raising
- Promoting diversity
- Dani programiranja
- TŠ 23 maj
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Nearby upcoming activities:
The Microbi:t - connecting teachers and students
Mon, Mar 25, 2019 12:00 PM
A team of six teachers from our schools are involved in a project which has a creative goal to connect students and teachers in various programming activities using the micro:bit. Having made a list of all teachers' and students' birthdays, we take turns in programming the micro:bit to send best wishes to the person whose birthday it is. One of the primary goals is socializing , spending quality time together with collegues as well as with students. Programming is also a part of learning through quizzes , games and other creative activities.
"Play with code games and sports"
Mon, Oct 7, 2019 12:00 AM
The event is about project activities
Coding for beginners inspired by famous story by Eric Carla
Mon, Oct 7, 2019 9:00 AM
Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.