to Friday, October 4, 2019 1:30 PM
Directorate for Digital Literacy and Transversal Skills
Invite-only in-person activity
Triq Joseph Abela Scolaro, Ħamrun, Malta Majjistral, HMR, MLT
In this workshop students will program and create their own interactive scenes and comics. Through this process they will have an opportunity to collaborate with their peers to creatively design their scenes, program their characters using block code and debug their own code. The students will also be invited to share their creations with their peers and explain their code.
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Primary school
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Playful coding activities
Visual/Block programming
Longitude: 14.482409
Latitude: 35.885934
Geoposition: 35.885934000000006,14.482408500000009
Nearby upcoming activities:
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Code 4 Earth
Description: Students will embark on a hands-on environmental project, applying coding and scientific principles to address real-world challenges. By using devices like Kitroniks and Micro:Bits, students will design and create solutions to environmental problems like drought, acid rain, and pollution. They'll engage in research, experimentation, and teamwork to develop innovative models that promote sustainability. Through this project, students will develop essential skills in coding, problem-solving, and environmental awareness.
Key Activities:
- Research and Analysis: Students will investigate environmental issues and gather data.
- Coding and Design: Using Kitroniks and Micro:Bits, students will create programs to monitor environmental conditions and implement solutions.
- Model Creation: Students will design and build physical models using recyclable materials.
- Presentation: Students will present their projects and explain their solutions to a wider audience.
Learning Outcomes:
- Develop coding skills and problem-solving abilities.
- Understand the scientific method and its application to real-world problems.
- Gain knowledge of environmental issues and sustainable practices.
- Enhance teamwork and collaboration skills.
- Develop critical thinking and creativity.
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Il Rover Milo
I bambini della classe quinta A costruiscono e programmano il rover Milo
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STEAM codes: from letters to flags
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In our CodeWeek event “STEAM codes: from letters to flags”, children will learn the basics of coding through creative and interactive activities. They will code the letters of the “STEAM with games” project name and various national flags using colors, symbols, or other coding methods. This activity will help develop logical thinking, problem-solving skills, and a better understanding of how information can be encoded. It will also encourage them to explore European countries and their cultures. Working in teams, children will share ideas and discover that coding can be fun and easily understandable—even without a computer!