Kreiranje igre "Pitanja i odgovori" u Skreču

Organized by:

Gimnazija "Žarko Zrenjanin", Vrbas

Happening at:

Vrbas, Serbia

From Monday, October 7, 2019 7:30 AM
to Friday, October 18, 2019 8:00 PM


Učenici će pripremiti pitanja i odgovore u vezi školskog gradiva, a zatim će kreirati igru u Skreču. Svoje radove podeliće sa drugim učenicima, roditeljima i nastavnicima preko školskog sajta. Koordinator događaja: Svetlana Mandić, prof. računarstva i informatike

This activity is for:

  • High school students

Main themes:

  • Basic programming concepts
  • Playful coding activities
  • Visual/Block programming


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October 2019
Mon Tue Wed Thu Fri Sat Sun

Nearby upcoming activities:


Fri, Nov 22, 2019 9:00 AM

My students are first grade, and We will show our emotions by coding, with some kind of token on a mood board. they choose to show their hapines by using red token, and their illnes or sadness by using yellow, an anger by using blue token.

Književnost u srednjem veku

Mon, Oct 21, 2019 12:00 AM

Pronaći što više podataka na internetu o srednjovekovnoj književnosti.


Wed, Nov 27, 2019 10:30 AM

The instruction set If this is the first time that you use CodyRoby cards with your pupils, make sure that all of them are aware of the meaning of each card and of the way in which they can be arranged in sequence. For this purpose, play the role of Roby and ask your pupils, in turn, to give you instructions. Then execute the instructions and ask them to explain the meaning of each card. You can also make all the pupils play the role of Roby while you provide instructions, to see them move all together. Roles and playground Two teams who compete to help a tourist (either the teacher or a pupil) play each match. Assign the role of tourist and form the two teams. The tourist will execute instructions (as Roby), while the two teams will provide instructions (as Cody). Place the tourist at one end of the path, and the drawing of a monument at the other hand. If the path has several branches, you can place a drawing at the end of each branch and make the tourist choose which monument to visit. Place all the cards on a table equidistant from the teams. Game Play and Rules The tourist ask for directions to the monument of choice. The two teams have to think at the proper sequence of instructions and then rush to pick them up (one at the time, as in a really race) to form the sequence. Once a team has completed the sequence, they can give it to the tourist who will test it under the supervision of the other team. If the sequence is correct, the team who provided it, wins.