Association Of Serbian Professors of informatics
Основна Школа Стеван Дукић , Palilula Municipality, Serbia
to Friday, October 18, 2019 6:00 PM
The aim is to develop logical and computer thinking skills and fundamental principles of programming among students age 10-19 years in order to continue their studies at one of the IT universities. High school students who want to do so can get involved after a school and find a job where IT skills and knowledge are sought. For socially vulnerable categories of young people not enrolled in full-time education, lectures will be organized as prospective occupations that can enable them to participate in regular education. We need to make possibilities to students continue schooling or to keep the youngsters stay here. Događaj će biti realizovan u OŠ ''Stevan Dukić'' u Beogradu. Koordinator: Milan Filipovac, nastavnik razredne nastave, uzrast obuhvaćena programom su deca od 8 godina.
This activity is for:
- Elementary school students
- Basic programming concepts
- Unplugged activities
- Motivation and awareness raising
Share the activity:
Nearby upcoming activities:
Coding for beginners inspired by famous story by Eric Carla
Mon, Oct 7, 2019 9:00 AM
Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.
The Microbi:t - connecting teachers and students
Mon, Mar 25, 2019 12:00 PM
A team of six teachers from our schools are involved in a project which has a creative goal to connect students and teachers in various programming activities using the micro:bit. Having made a list of all teachers' and students' birthdays, we take turns in programming the micro:bit to send best wishes to the person whose birthday it is. One of the primary goals is socializing , spending quality time together with collegues as well as with students. Programming is also a part of learning through quizzes , games and other creative activities.
Realism in Serbian literature/Realizam u srpskoj književnosti
Mon, Oct 12, 2020 10:00 AM
Students will use Scratch and make a game about writers and literary works of Serbian realism.