Stories of Tomorrow, Today: Coding, Robotics and 3D Printing for Space-Related STEAM Activities

Stories of Tomorrow, Today: Coding, Robotics and 3D Printing for Space-Related STEAM Activities

From Tuesday, July 2, 2019 11:30 AM
to Tuesday, July 2, 2019 12:30 PM

Agrupamento de Escolas Venda do Pinheiro

Invite-only in-person activity

f575@aevp.net

Golden Coast Hotel & Bungalows, Agios Panteleimonas, Greece

During the Stories of Tomorrow Summer School, held in Greece betwen june 30-july 5, we will showcase the experience developed on Agrupamento de Escolas Venda do Pinheiro in using coding, robotics and 3D printing in education. The goal is showing how to integrate gaming and digital storytelling with blocks--based coding, robotics learning scenarios, and 3D modelling and printing within the Stories of Tomorrow STEAM educational framework. Using these technologies to enable children to think, study and create about space exploration. This summer school is for teachers from the EU.

    Employed adults Other (see description)
    Robotics Visual/Block programming 3D printing Motivation and awareness raising

Longitude: 23.979446
Latitude: 38.104363
Geoposition: 38.10436285,23.97944643260615

Nearby upcoming activities:

When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)
Tue, Apr 1, 2025 12:20 PM

Students of the 5th grade will use  Google Teachable Machine to create and train a ML model to recognize flower colors (purple, red, and yellow). They then will import the model into PictoBlox and programmed servo motors connected to an Arduino-based microprocessor to move a cardboard bee and a cardboard butterfly based on the color recognized by the camera.

The main goal is to raise awareness about the role of bees and butterflies as pollinators, while also encouraging student interest in technology and programming.

Microprocessor: S1 Arduino-based, Polytech

Google Teachable Machine

 

Kodable- First Steps (2PS, A1,A2)
Mon, May 5, 2025 1:16 PM

Students from A1 and A2 classes (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:

-Sequences (putting actions in the right order),

-Conditions (making choices based on situations),

-Loops (repeating steps), and

-Functions (grouping steps to use again later).

-Customize characters by changing colors and adding fun accessories

-Code real-world actions like feeding, washing, and playing with the characters.

As the students are quite young, teacher support is needed.

Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.

Kodable- First Steps (3PS, A3)
Mon, May 5, 2025 1:21 PM

Students from A3 (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:

-Sequences (putting actions in the right order),

-Conditions (making choices based on situations),

-Loops (repeating steps), and

-Functions (grouping steps to use again later).

-Customize characters by changing colors and adding fun accessories

-Code real-world actions like feeding, washing, and playing with the characters.

As the students are quite young, teacher support is needed.

Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.