to Thursday, December 12, 2019 2:30 PM
St Thomas More College, St Joachim Primary School, Marsaskala
Other
Lampuka, Marsascala, Malta
A number of sessions will be carried during the next scholastic year to familiarise Primary School students (8 to 10 yr olds) with the world of coding by availing themselves of Probot. During the first lesson students will watch a video about coding to highlight the importance of giving very precise instructions. Afterwards they will engage in a simple unplugged game where they will verbally instruct each other using coding language (Fd, Bk, Rt, Lt) to walk and create shapes (they can use masking tape to mark their path). In the second lesson, students will familiarise themselves with Probot and from the experience gained in the previous lesson they will start to draw the shapes and patterns by entering the right code and let Probot draw the shapes. In the third and fourth lessons students will need to go through the challenge of programming Probot to draw more complex shapes. In the final session, students are divided in groups and they are given a number of challenges, including writing instructions for other groups to draw particular shapes and patterns using Probot. At the end, each group will share their experience and they will have to give feedback to their peers and receive feedback about their work.
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Primary school
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Robotics
Longitude: 14.565879
Latitude: 35.859104
Geoposition: 35.8591041,14.5658788
Nearby upcoming activities:

1-line with Edison - B
Continuation of 1-line with Edison - A... higher level tracks
Students are provided with drawings (tracks) consisting of geometrical tracks with different lengths and angles. They are to find their way along the track, and subsequently code the robot, without going along the same line twice.

Hey Edison... Lets Vroom
A starter activity for students who are using Edison robot for the first time.
Students are provided with a worksheet to code the robot to follow different paths and execute different instructions at the different stop points.

Tower of Hanoi - Computational Thinking
An unplugged activity where students have to solve the puzzle with 4 disks using the minimum amount of moves (15). Students are to represent the steps involved in a flowchart