Programming Probot to draw shapes and patterns

Programming Probot to draw shapes and patterns

From Sunday, October 13, 2019 9:00 AM
to Thursday, December 12, 2019 2:30 PM

St Thomas More College, St Joachim Primary School, Marsaskala

Other

Lampuka, Marsascala, Malta

A number of sessions will be carried during the next scholastic year to familiarise Primary School students (8 to 10 yr olds) with the world of coding by availing themselves of Probot. During the first lesson students will watch a video about coding to highlight the importance of giving very precise instructions. Afterwards they will engage in a simple unplugged game where they will verbally instruct each other using coding language (Fd, Bk, Rt, Lt) to walk and create shapes (they can use masking tape to mark their path). In the second lesson, students will familiarise themselves with Probot and from the experience gained in the previous lesson they will start to draw the shapes and patterns by entering the right code and let Probot draw the shapes. In the third and fourth lessons students will need to go through the challenge of programming Probot to draw more complex shapes. In the final session, students are divided in groups and they are given a number of challenges, including writing instructions for other groups to draw particular shapes and patterns using Probot. At the end, each group will share their experience and they will have to give feedback to their peers and receive feedback about their work.

    Primary school
    Robotics

Longitude: 14.565879
Latitude: 35.859104
Geoposition: 35.8591041,14.5658788

Nearby upcoming activities:

Tower of Hanoi - Computational Thinking
Mon, Mar 24, 2025 1:40 PM

An unplugged activity where students have to solve the puzzle with 4 disks using the minimum amount of moves (15). Students are to represent the steps involved in a flowchart

Code for Change - Idee digitali per un impatto reale
Mon, Oct 13, 2025 3:51 PM

Code for Change – Idee digitali per un impatto reale è un ciclo di workshop interattivi di coding pensato per ragazze e ragazzi delle scuole secondarie, dove creatività e tecnologia si incontrano per affrontare le sfide del mondo reale. I partecipanti imparano a sviluppare progetti digitali adatti al loro livello – come chatbot, app, giochi o visualizzazioni interattive – ispirati a temi sociali come l’inclusione, l’ambiente o il benessere. Il percorso si conclude con una sfida creativa: ideare, in gruppo, una soluzione digitale che integri anche strumenti di intelligenza artificiale accessibili. L’obiettivo? Stimolare pensiero critico, spirito collaborativo e consapevolezza dell’impatto sociale del digitale.

Plateforme d'apprentissage de la programmation en ligne.
Sat, Oct 1, 2022 12:00 AM

http://www.prof.tn

Plateforme d'apprentissage de la programmation à distance en utilisant Moodle.

Chaque enseignant dispose d'un espace par niveau d'apprentissage qui sera partager pour ces collègues et pour ces élèves avec une interraction complète.

Chaque élève peut profiter des ressources et des activités de tous les enseignants dans un même endroit.

Merci.