to Wednesday, October 23, 2019 12:00 PM
OOU"Josip Broz Tito" - Struga
Other
Dimche Kovacheski, Struga, Macedonia
Introducing and teaching coding with Scratch for students from the sixth grade in primary school. Students will be involved and encourage to start coding with Scratch by teaching them to create codes for interesting games or animations.
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Primary school
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Basic programming concepts
Art and creativity
Game design
Nearby upcoming activities:
Codim
Shkolla Otllak
I Code With Fairy Tales, I Learn My Values
Mesojme te kodojme duke luahtur ne Zaplycode
Butterfly Algorithms
Computational thinking is a problem-solving process that is used in everyday life as well as computer programs. In this lesson, students apply their computational thinking skills to explore the life cycle of a butterfly. They'll create an algorithm, or set of instructions, to model the life cycle of a butterfly. They will write this algorithm using conditionals and then program it on a computer.
Students will:
- Analyze the life cycle of a butterfly.
- Develop an algorithm that describes the cycle.
- Apply conditionals to an algorithm.
- Finish and test the algorithm of a computer program to demonstrate the life cycle of a butterfly.