Ne kete dite me nxenesit klases sone do te mesojme rreth kodimit, duke praktikuar lojen e bukur: "SHKRUAJ dhe vizato me kodim" ne fund pasi jane ndare ne grupe nxenesit do te plotesojne formatin e madh te perbashKET. NE KETE EVEENT DO TE KEMI SUPORTIN E D

Ne kete dite me nxenesit klases sone do te mesojme rreth kodimit, duke praktikuar lojen e bukur: "SHKRUAJ dhe vizato me kodim" ne fund pasi jane ndare ne grupe nxenesit do te plotesojne formatin e madh te perbashKET. NE KETE EVEENT DO TE KEMI SUPORTIN E D

From Friday, December 21, 2018 10:00 AM
to Friday, December 21, 2018 1:00 PM

Shkolle 9-vjecare Metoh

Other

Metoh, Albania

Ne kete dite me nxenesit klases sone do te mesojme rreth kodimit, duke praktikuar lojra te ndryshme si Code Monkey ,Sctrach .

http://sulajblerta6@gmail.com

Longitude: 19.834425
Latitude: 40.635158
Geoposition: 40.6351582,19.834425

Nearby upcoming activities:

Programimi në Scratch.
Fri, Oct 11, 2024 12:26 PM

Do te organizohet nje konkurs midis nxenesve pasi jane realizuar disa ore mesimi mbi perdorimin e Scratch.

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
Sat, May 17, 2025 12:48 PM

The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.

Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.

During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.

In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

Ρομπότ-Δασοφύλακες: Φυτεύουμε το Δάσος του Μέλλοντος
Mon, Oct 14, 2024 7:54 PM

Τα παιδιά προγραμματίζουν ρομποτάκια για να αναδασώσουν ένα “κατεστραμμένο” δάσος σε μια μακέτα. Καθοδηγούν τα ρομπότ τους να φυτέψουν μικρά δέντρα σε προκαθορισμένα σημεία, μαθαίνοντας για τη σημασία της δεντροφύτευσης και της αναδάσωσης. Στη συνέχεια, τα παιδιά μπορούν να τοποθετήσουν καρτελάκια με ζώα, δείχνοντας πώς το δάσος επηρεάζει τη ζωή των ζώων που ζουν εκεί. Η δραστηριότητα συνδυάζει περιβαλλοντική εκπαίδευση με βασικές αρχές προγραμματισμού, προσφέροντας μια δημιουργική και βιωματική προσέγγιση στη μάθηση, που εμπνέει τα παιδιά να σκεφτούν το μέλλον του πλανήτη.