Osnovna škola „Dragan Lukić“, Nede Spasojević 6, Belgrade, Serbia
to Friday, October 19, 2018 7:00 PM
The event is part of the eTwinning project "Math + Code = Fan", implemented by students from Poland, Serbia and Greece. Our activities: - coding in different alphabets (Morse, Braille, Moon etc.) - image coding - code games (CodeRoby, ScottieGo etc.) - online programming (code.org, LightBot etc.) - robot programming (Ozobot, Doc, Lego WeDo) - programming workshops for parents and teachers
This activity is for:
- Elementary school students
- Employed adults
- Other (see description)
- Basic programming concepts
- Unplugged activities
- Playful coding activities
- eTwinning project
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Nearby upcoming activities:
Tue, Oct 1, 2019 12:00 AM
The main purpose of the proSTEMgirls project it is to encourage girls (women) to interdisciplinary co-operation in science, technology, engineering, arts and mathematics STE(A)M fields. Through the project, we want to increase the share of girls (women) in the STEM opportunities, activities and elective courses at both participating schools and wider, thus promoting gender equality. In order to achieve this goal, together with students, we will produce at least three guided learning units, that will be useful in the wider European area and globally (using STE(A)M acronym without A, because it is globally more recognizable), thus supporting the effective use of digital technologies in the field of education. All participants will be empowered for basic work with Micro:bits, with particular emphasis on the possibilities of practical use of Micro:bits, for solving problems from everyday life. By doing this, we will try to reduce gender gaps in access and use of digital technologies and the study and employment of women in the field of ICT in the long run. In order to further extend the usability of Micro:bit, we will produce several useful products, that will include elements formed in the 3D modeling environment of Google Sketchup or 2D InkScape, and later cut out, or engraved with a laser engraving machine.
Coding for beginners inspired by famous story by Eric Carla
Mon, Oct 7, 2019 9:00 AM
Kids scan the QR code leading to the video "Very Hungry Caterpillar" - Eric Carla; We list the fruit eaten by the caterpillar and then scan with our guests the QR codes found in the room that give us information. A child who solves a code task, compiles a virtual puzzle, draws with virtual voices, or compiles a virtual tangram, playing memory. 4. Main Activity: Encouraging Computer Thinking: "How the Robot Thinks!" You will need a number of arrow flashcards which will be used to guide the caterpillar and mat with field where Caterpillar will navigated by child named programmer. Child follows the instructions given arrows to see if the caterpillar will in fact get to the food.
"Play with code games and sports"
Mon, Oct 7, 2019 12:00 AM
The event is about project activities