Association of Serbian professors of informatics
Karlovačka gimnazija, Sremski Karlovci, Serbia
to Sunday, October 21, 2018 12:00 PM
This activity is for:
- Elementary school students
- High school students
- Basic programming concepts
- Web development
- Playful coding activities
- Internet of things and wearable computing
- Motivation and awareness raising
- Promoting diversity
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Nearby upcoming activities:
Wed, Nov 27, 2019 10:30 AM
The instruction set If this is the first time that you use CodyRoby cards with your pupils, make sure that all of them are aware of the meaning of each card and of the way in which they can be arranged in sequence. For this purpose, play the role of Roby and ask your pupils, in turn, to give you instructions. Then execute the instructions and ask them to explain the meaning of each card. You can also make all the pupils play the role of Roby while you provide instructions, to see them move all together. Roles and playground Two teams who compete to help a tourist (either the teacher or a pupil) play each match. Assign the role of tourist and form the two teams. The tourist will execute instructions (as Roby), while the two teams will provide instructions (as Cody). Place the tourist at one end of the path, and the drawing of a monument at the other hand. If the path has several branches, you can place a drawing at the end of each branch and make the tourist choose which monument to visit. Place all the cards on a table equidistant from the teams. Game Play and Rules The tourist ask for directions to the monument of choice. The two teams have to think at the proper sequence of instructions and then rush to pick them up (one at the time, as in a really race) to form the sequence. Once a team has completed the sequence, they can give it to the tourist who will test it under the supervision of the other team. If the sequence is correct, the team who provided it, wins.
Tue, Oct 1, 2019 12:00 AM
The main purpose of the proSTEMgirls project it is to encourage girls (women) to interdisciplinary co-operation in science, technology, engineering, arts and mathematics STE(A)M fields. Through the project, we want to increase the share of girls (women) in the STEM opportunities, activities and elective courses at both participating schools and wider, thus promoting gender equality. In order to achieve this goal, together with students, we will produce at least three guided learning units, that will be useful in the wider European area and globally (using STE(A)M acronym without A, because it is globally more recognizable), thus supporting the effective use of digital technologies in the field of education. All participants will be empowered for basic work with Micro:bits, with particular emphasis on the possibilities of practical use of Micro:bits, for solving problems from everyday life. By doing this, we will try to reduce gender gaps in access and use of digital technologies and the study and employment of women in the field of ICT in the long run. In order to further extend the usability of Micro:bit, we will produce several useful products, that will include elements formed in the 3D modeling environment of Google Sketchup or 2D InkScape, and later cut out, or engraved with a laser engraving machine.
"Play with code games and sports"
Mon, Oct 7, 2019 12:00 AM
The event is about project activities