to Sunday, October 23, 2016 3:20 PM
Istituto Comprensivo Melissano
Other
Via Felline, 119, 73040 Melissano LE, Italia
Attività di Coding e sviluppo del pensiero del pensiero computazionale.
-
Pre-primary education
Primary school
Secondary school
-
Basic programming concepts
Other
Visual/Block programming
Longitude: 18.126888
Latitude: 39.966217
Geoposition: 39.966217,18.126888099999974
Nearby upcoming activities:

Ρομπότ-Δασοφύλακες: Φυτεύουμε το Δάσος του Μέλλοντος
Τα παιδιά προγραμματίζουν ρομποτάκια για να αναδασώσουν ένα “κατεστραμμένο” δάσος σε μια μακέτα. Καθοδηγούν τα ρομπότ τους να φυτέψουν μικρά δέντρα σε προκαθορισμένα σημεία, μαθαίνοντας για τη σημασία της δεντροφύτευσης και της αναδάσωσης. Στη συνέχεια, τα παιδιά μπορούν να τοποθετήσουν καρτελάκια με ζώα, δείχνοντας πώς το δάσος επηρεάζει τη ζωή των ζώων που ζουν εκεί. Η δραστηριότητα συνδυάζει περιβαλλοντική εκπαίδευση με βασικές αρχές προγραμματισμού, προσφέροντας μια δημιουργική και βιωματική προσέγγιση στη μάθηση, που εμπνέει τα παιδιά να σκεφτούν το μέλλον του πλανήτη.
Scriviamo parole con Bee-Bot
Introduzione al Coding ed alla Robotica con utilizzo di piattaforme digitali che favoriscono l'apprendimento di operazioni aritmetiche e scrittura

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.
In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.