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Autumn Coding

Activities | 2026-09-27

Autumn Coding

Autumn Coding - cw26-luFoT Our coding activity, themed around autumn, targets the 5–8 age group; it aims to help students learn about autumn fruits and vegetables through pixel art while simultaneously developing their English language skills. The goal is to compile the students' work into a book suitable for preschool and primary school levels—thereby transforming it into both a learning outcome

Küçük Kodlamacılar Yön Buluyor: Fişsiz Algoritma Yolculuğu

Activities | 2026-09-27

Küçük Kodlamacılar Yön Buluyor: Fişsiz Algoritma Yolculuğu

​Bu etkinlikte 2. sınıf öğrencilerimizle bilgisayar veya ekran kullanmadan (unplugged/fişsiz kodlama) temel algoritma ve mantıksal düşünme becerilerini geliştiriyoruz. ​Öğrencilerimiz sınıf zemininde oluşturulan kare matris üzerinde birer "robot" ve "programcı" olurlar. Programcı olan öğrenciler; ileri, sağa dön, sola dön ve engelden kaçın komut kartl

The Water Bank of 2050

Activities | 2026-09-27

The Water Bank of 2050

As part of the Time Mail – The Future Post Office eTwinning project, this activity aims to raise students’ awareness of water scarcity in the year 2050 and encourage them to find solutions through unplugged coding. Students will receive a letter from the year 2050 describing the depletion of the world’s water resources. They will then work in small groups, using directional arrow

EU CodeWeek in the Age og AI

Activities | 2026-09-27

EU CodeWeek in the Age og AI

EU CodeWeek in the Age of AI This three-day event brings together different ways of learning to code. On the first day, participants will explore how instructions and algorithms work through unplugged activities and coding games. On the second day, they will create interactive stories or simple games using block-based programming. On the final day, they will try a small coding challenge with AI to

Kodluyoruz Sesleri Buluyoruz

Activities | 2026-09-27

Kodluyoruz Sesleri Buluyoruz

"Oyna, Kodla, Üret" teması kapsamında sesleri kodlayacağız.

Digital Europe on Padlet

Activities | 2026-09-27

Digital Europe on Padlet

Students select one European country, find and write its capital city, and identify the language spoken there. Using an online translator, children translate three basic phrases into that country's language: "hello", "thank you", and "goodbye". Students post their findings onto a shared interactive Padlet board to build a collective map of European languages. Goal: To help students learn how to se

Nacrtaj svoje zvjezdano nebo u Flowgorithmu

Activities | 2026-09-27

Nacrtaj svoje zvjezdano nebo u Flowgorithmu

Učenici će kroz kreativno kodiranje u programu Flowgorithm naučiti kako se pomoću algoritama mogu stvarati jednostavni digitalni crteži. Polazeći od osnovnih naredbi i petlji, izrađivat će uzorke i oblike koristeći znak zvjezdice (*). Kroz praktičan rad učenici će osmisliti vlastiti crtež, primjerice zvijezdu, srce, cvijet, mjesec, kućicu ili neki drugi kreativni oblik. Promatrajući izvođenje algo

the European Day of Languages

Activities | 2026-09-27

the European Day of Languages

We will celebrate the European Day of Languages by organising a fun colour coding activity. Following a simple colour code, the children will discover and colour the European Day of Languages logo. Through this playful unplugged coding activity, they will develop logical thinking, attention and coding skills while celebrating linguistic and cultural diversity in Europe.

Skok po skok

Activities | 2026-09-27

Skok po skok

Učenici 5. razreda primjenom blokovskog i vizualnog programiranja pomažu različitim likovima da dođu do cilja. Tijekom igre učenici moraju rješavati razne logičke zadatke i prikupljati određene objekte.

Papir, škare, kamen

Activities | 2026-09-27

Papir, škare, kamen

Učenici zajednio s učiteljm primjenom Micor:bit - a izrađuju jednostavnu igru " Papir, škare, kamen". Nakon izrade i testiranja programa, organizira se turnir među učenicima. 

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