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Browse through a wealth of coding resources, activities, and guides to support your journey into digital creativity and learning

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Halloween mit dem Blue-Bot

Activities | 2026-09-29

Halloween mit dem Blue-Bot

Mit einfachem Tastendruck ⬅️​⬆️​➡️​ und einer Programmierleiste steuerst du den Blue-Bot durch einen Parcours. Auf seinem Weg findet der Blue-Bot Kürbisse und Bonbons. 🎃​🍬​

Ozobot Evo: Süßes oder Saures​

Activities | 2026-09-29

Ozobot Evo: Süßes oder Saures​

Ziehe mit dem Ozobot Evo 👻​ um die Häuser und sammle – zumindest auf dem Papier – Süßigkeiten 🍭​ ein. Ganz nebenbei programmierst du den kleinen Roboter über Farbcodes.🎃​

ÁlgebraLab: fichas que se programan

Activities | 2026-09-29

ÁlgebraLab: fichas que se programan

El alumnado de 1.º y 2.º de ESO trabajará el ágebra con material manipulativo: números enteros y ecuaciones de primer grado con fichas algebraicas que ellos mismos van a diseñar. EL diseño de las piezas en 3D se hará con Tinkercad y además programarán con micro:bit para generar  retos y  un sistema de verificación d

We Are Coding the Future!

Activities | 2026-09-29

We Are Coding the Future!

Students will take part in interactive coding workshops and group activities that build collaboration, problem-solving, algorithmic thinking, and digital skills. Through coding games, algorithmic challenges, and creative tasks, students will work together to find solutions and develop their own ideas using digital tools.

Un lobo muy  bromista

Activities | 2026-09-29

Un lobo muy bromista

La situación de aprendizaje “Un lobo muy bromista” tiene como objetivo iniciar al alumnado, a través del pensamiento computacional, en la consecución de algunos aprendizajes competenciales relacionados con el espíritu crítico y emprendedor, el desarrollo de la curiosidad, la iniciativa y la indagación a través del juego y de los cuentos, dos elementos clave en la etapa de educación infantil. Lo re

Unplugged Kodlama

Activities | 2026-09-29

Unplugged Kodlama

e-Twinning ile Okula Dönüş haftası kapsamında okulumuzda Codeweek süreci boyunca unplugged kodlama yarışması düzenlenecektir. Yarışmaya katılan öğrencilerimiz hafta boyunca kendilerine verilen unplugged etkinlik kağıtlarını tamamlayacaklardır. 

STEMCYCLE-G2B REGEN: ECOSCYCLE 2026 IoT Future Classroom Lab

Activities | 2026-09-29

STEMCYCLE-G2B REGEN: ECOSCYCLE 2026 IoT Future Classroom Lab

Within the eTwinning project STEMCYCLE-G2B REGEN, vocational high-school students will present and explore the IoT-based ECOSCYCLE study developed for TEKNOFEST 2026 through the Future Classroom Lab (FCL) approach. The activity is organised around the six FCL learning zones. In Investigate, learners identify the environmental problem and interpret sensor data. In Create and Develop, they examine E

E twinning ile okula dönüş

Activities | 2026-09-29

E twinning ile okula dönüş

BAĞLANTISIZ EĞLENCELİ ETKİNLİKLERLE OKULA DÖNÜŞ

Erasmus days - "Stop Discrimination with core values" - IC Omodeo Beethoven

Activities | 2026-09-29

Erasmus days - "Stop Discrimination with core values" - IC Omodeo Beethoven

Progettazione e realizzazione delle attività di coding con scratch,  per la Eu Code Week, con i docenti del' IC Omodeo Beethoven. Le attività sono collegate al progetto Erasmus KA210 "Stop Discrimination with core values" dell'Istituto e saranno svolte durante la settimana dell'Erasmus Days.Attraverso questo progetto con scratch, i docenti abbattono le barriere culturali, linguistiche e sociali. G

To bee or not to bee

Activities | 2026-09-29

To bee or not to bee

Percorso interattivo di quattro incontri per scoprire come usare una scheda programmabile (micro:bit) associata all’Intelligenza Artificiale per riconoscere alcune specie di api autoctone del FVG e distinguerle da altre aliene. Impareremo ad addestrare un modello di Machine Learning for Kids per identificare le api in base a varie caratteristiche come striature, colore, dimensione, grandezza delle

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