to Friday, May 17, 2024 1:00 PM
2ο Νηπιαγωγείο Λυκόβρυσης
Open in-person activity
English
Ξάνθης 17, 141 23, Λυκόβρυση
We are playing tic-tac-toe in our schoolyard using natural materials like acorns and pinecones instead of the usual X's and O's. We start by setting up the game, defining the moves our robots can make (whether vertically, horizontally, or diagonally). We split the students into two teams: one uses acorns, and the other uses pinecones. We assign roles: "programmers," "robots," and "control." With everything set up, the game begins!
The programmers use arrows to direct their robots, creating unique pathways with their instructions. The teams take turns moving their robots, just like in classic tic-tac-toe.
The goal is for the robots to place three identical objects in a row—whether horizontally, vertically, or diagonally—by following the programmers' commands.
The programmers create a sequence of instructions to form an algorithm, while the "control" team checks for any errors. If they find any, the programmers must fix them (debugging). Because everyone was so excited, we had to keep reminding them of the game's goal!
This activity was implemented outdoor!!! Additionally, it is a part of the eTwinning project - "Rocking and Rolling - Outdoor learning and play
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Pre-primary education
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Unplugged activities
Playful coding activities
Longitude: 23.77637
Latitude: 38.06705
Geoposition: 38.06705,23.77637
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Kodable- First Steps (2PS, A1,A2)
Students from A1 and A2 classes (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:
-Sequences (putting actions in the right order),
-Conditions (making choices based on situations),
-Loops (repeating steps), and
-Functions (grouping steps to use again later).
-Customize characters by changing colors and adding fun accessories
-Code real-world actions like feeding, washing, and playing with the characters.
As the students are quite young, teacher support is needed.
Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.

Kodable- First Steps (3PS, A3)
Students from A3 (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:
-Sequences (putting actions in the right order),
-Conditions (making choices based on situations),
-Loops (repeating steps), and
-Functions (grouping steps to use again later).
-Customize characters by changing colors and adding fun accessories
-Code real-world actions like feeding, washing, and playing with the characters.
As the students are quite young, teacher support is needed.
Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.