to Sunday, October 24, 2021 10:00 AM
Ali Ennouri prep school
Open in-person activity
English
Tunisie
This is an AI learning activity. An AI learning activity is a short activity that encourages the use of AI tools and technologies in the classroom. In this AI activity called Smart Classroom, students will train a machine learning model to recognise the meaning of instructions. They will create a smart assistant in scratch allowing them to control virtual devices. This project aims to introduce students to the basics of Machine Learning (ML) and Artificial Intelligence (AI) by making their own machine learning powered project. This is team project, each team training their own ML Model and working with its own Scratch 3.0 program. All activities can be done remotely. This activity is for Lower Secondary School students (12-15) years old.
-
Secondary school
-
Robotics
Artificial intelligence
Longitude: 9.552884
Latitude: 34.119562
Geoposition: 34.11956246,9.55288359
Nearby upcoming activities:
Plateforme d'apprentissage de la programmation en ligne.
http://www.prof.tn
Plateforme d'apprentissage de la programmation à distance en utilisant Moodle.
Chaque enseignant dispose d'un espace par niveau d'apprentissage qui sera partager pour ces collègues et pour ces élèves avec une interraction complète.
Chaque élève peut profiter des ressources et des activités de tous les enseignants dans un même endroit.
Merci.
Code 4 Earth
Description: Students will embark on a hands-on environmental project, applying coding and scientific principles to address real-world challenges. By using devices like Kitroniks and Micro:Bits, students will design and create solutions to environmental problems like drought, acid rain, and pollution. They'll engage in research, experimentation, and teamwork to develop innovative models that promote sustainability. Through this project, students will develop essential skills in coding, problem-solving, and environmental awareness.
Key Activities:
- Research and Analysis: Students will investigate environmental issues and gather data.
- Coding and Design: Using Kitroniks and Micro:Bits, students will create programs to monitor environmental conditions and implement solutions.
- Model Creation: Students will design and build physical models using recyclable materials.
- Presentation: Students will present their projects and explain their solutions to a wider audience.
Learning Outcomes:
- Develop coding skills and problem-solving abilities.
- Understand the scientific method and its application to real-world problems.
- Gain knowledge of environmental issues and sustainable practices.
- Enhance teamwork and collaboration skills.
- Develop critical thinking and creativity.
M Tiny - Coding Activity
Using MTiny for coding. Year 3 students reading cards and Coding Mtiny to move to the appropriate point