to Friday, October 22, 2021 10:00 AM
School Z"hani Ciko "
Open in-person activity
English
Shkolla e Mesme e Pergjithshme Zhani Ciko, Rruga Thoma Rrudha, Patos, Fier, 9307, ALB
We have planned a challenge game ( #unplugged activities) for codeweek 2021. https://codeweek.eu/2021/challenges/cs-first-unplugged-activities A tourist trip in search of the ecological city. Departure is from their city Fier in the direction of the alternative ticket selected A or B. If ticket A is chosen, the destination is, for example, the city of Vlora. A challenge awaits him in this city. You have to decode the message in the bottle, which will orient the student to the next destination, after deciphering it. While the student continues the journey, a student of the class writes on the blackboard the interair that the student has followed and the number of routes to the end of the journey. The student who has described fewer routes wins, ie there was no turning back or excessive extensions, until the end, in an ecological city. https://scratch.mit.edu/projects/581730916 Challenges can be different in each city, they can be quizzes with information on the culture and tradition of each city, or coding games. E.g. Challenges I have set:
➡️Shkodra city - the game challenge in MAZE, https://toytheater.com/maze/ (students can create their Maze game with different roadblocks for different levels) at the end of the labyrinth there is ticket A (the name of the other city is Vlora), if you do not choose the ticket then I will get the ticket B. (the name of the other city is Tirana).
⤴️City of Tirana - the challenge is: find the minimum number of paving stones that need to be used so that you can get from any house to any other house. In the end city is written and the destination of the movement (Vlora, ticket A) otherwise chooses ticket B (Shkodra).
↪City of Berat ---- Challenge, the game in the puzzle game https://jigex.com/Dzj5s if the emoji comes out 🙂 goes to the city on the right side, if the emji is ☹returns to the city in Start.
⤵️Durres city --- challenge, Quic https://quizizz.com/admin/quiz/6079dc0bfb0ab5001b17a02f. If the student answers correctly he gets the ticket A that takes him to Berat, else he returns in Start. #codeweekchallenge @codeweekeu
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Secondary school
Teachers
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Unplugged activities
Longitude: 19.6177
Latitude: 40.6846
Geoposition: 40.684600000000046,19.61770000000007
Nearby upcoming activities:

Programimi në Scratch.
Do te organizohet nje konkurs midis nxenesve pasi jane realizuar disa ore mesimi mbi perdorimin e Scratch.

Approaching the sustainable development through the exploitation of STEAM education, playful coding and artificial intelligence activities
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
During the implementation phase are applied playful coding activities, art and creativity, 3D printing, augmented reality, artificial intelligence, promoting diversity activities.
In this context, parents are implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.

Ρομπότ-Δασοφύλακες: Φυτεύουμε το Δάσος του Μέλλοντος
Τα παιδιά προγραμματίζουν ρομποτάκια για να αναδασώσουν ένα “κατεστραμμένο” δάσος σε μια μακέτα. Καθοδηγούν τα ρομπότ τους να φυτέψουν μικρά δέντρα σε προκαθορισμένα σημεία, μαθαίνοντας για τη σημασία της δεντροφύτευσης και της αναδάσωσης. Στη συνέχεια, τα παιδιά μπορούν να τοποθετήσουν καρτελάκια με ζώα, δείχνοντας πώς το δάσος επηρεάζει τη ζωή των ζώων που ζουν εκεί. Η δραστηριότητα συνδυάζει περιβαλλοντική εκπαίδευση με βασικές αρχές προγραμματισμού, προσφέροντας μια δημιουργική και βιωματική προσέγγιση στη μάθηση, που εμπνέει τα παιδιά να σκεφτούν το μέλλον του πλανήτη.