When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)

When Cardboard Comes to Life: Pollinators, Robotics, and Machine Learning (2PS- E2)

From Tuesday, April 1, 2025 12:20 PM
to Friday, May 9, 2025 12:20 PM

Lascaris Georgia ( 2nd-3rd Primary School of Nea Erythraia )

Open in-person activity

Greek

Ψαρών 1, Νέα Ερυθραία, Ελλάδα

Students of the 5th grade will use  Google Teachable Machine to create and train a ML model to recognize flower colors (purple, red, and yellow). They then will import the model into PictoBlox and programmed servo motors connected to an Arduino-based microprocessor to move a cardboard bee and a cardboard butterfly based on the color recognized by the camera.

The main goal is to raise awareness about the role of bees and butterflies as pollinators, while also encouraging student interest in technology and programming.

Microprocessor: S1 Arduino-based, Polytech

Google Teachable Machine

 

    Primary school
    Basic programming concepts Data manipulation and visualisation Robotics Playful coding activities Visual/Block programming Artificial intelligence Motivation and awareness raising

Longitude: 23.812836
Latitude: 38.095587
Geoposition: 38.095587,23.812836

Nearby upcoming activities:

Kodable- First Steps (2PS, A1,A2)
Mon, May 5, 2025 1:16 PM

Students from A1 and A2 classes (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:

-Sequences (putting actions in the right order),

-Conditions (making choices based on situations),

-Loops (repeating steps), and

-Functions (grouping steps to use again later).

-Customize characters by changing colors and adding fun accessories

-Code real-world actions like feeding, washing, and playing with the characters.

As the students are quite young, teacher support is needed.

Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.

Kodable- First Steps (3PS, A3)
Mon, May 5, 2025 1:21 PM

Students from A3 (6–7 years old) will participate in an Hour of Code using Kodable, a fun and interactive coding game designed for young learners who are still developing reading skills.In this activity, students will explore basic programming concepts like:

-Sequences (putting actions in the right order),

-Conditions (making choices based on situations),

-Loops (repeating steps), and

-Functions (grouping steps to use again later).

-Customize characters by changing colors and adding fun accessories

-Code real-world actions like feeding, washing, and playing with the characters.

As the students are quite young, teacher support is needed.

Kodable uses visual, text-free block coding, so children can understand and play without needing to read. They guide cute characters through mazes, using code to solve puzzles. This game-based experience helps build problem-solving skills, logical thinking, and early digital literacy in a creative and age-appropriate way.

Morse code
Tue, Oct 8, 2024 1:47 PM

Secret message for Primary school, Secondary school, Pre-primary education and High school students.