to Thursday, December 21, 2023 10:00 AM
High school "Rilindja"
Open in-person activity
Vlore, Vlorë, ALB
Aktivitete te ndryshme qe zhvillojne te menduarin kompjuterik, por pa perdorur kompjuterin. P.sh Hapat veprimeve qe duhet te ndjeki nje nxenes per te shkuar ne shkolle.
Other (see description)
Basic programming concepts
Playful coding activities
Art and creativity
Nearby upcoming activities:
Computational thinking is a problem-solving process that is used in everyday life as well as computer programs. In this lesson, students apply their computational thinking skills to explore the life cycle of a butterfly. They'll create an algorithm, or set of instructions, to model the life cycle of a butterfly. They will write this algorithm using conditionals and then program it on a computer.
- Analyze the life cycle of a butterfly.
- Develop an algorithm that describes the cycle.
- Apply conditionals to an algorithm.
- Finish and test the algorithm of a computer program to demonstrate the life cycle of a butterfly.
Approaching the sustainable development through the exploitation of educational robotics and STEAM education
The present project focuses on the approachment of the sustainable development and the cultivation of 21st century skills: life skills, soft skills and technology/science skills, through the utilization of educational robotics, basic programming concepts and STEAM education activities by preschool children, school age and higher education students.
Based on the activity theory and the belief that learning is the result of interaction, the specific concern of this project is the expansion of the learning environment outside the classroom. According this “openness” of the school, is applied a formal, informal and non-formal type of education, in which the natural, social and cultural environment is utilized as a primary source of knowledge.
In this context, parents can be implicated in the action planning, implementation and evaluation of activities while the pedagogical role of teacher is one of facilitator and participative.