to Wednesday, October 23, 2024 4:30 PM
Hulme Grammar School
Open in-person activity
English
Hulme Grammar School
OL8 4BX OLDHAM
1. The hackathon will teach: - Basics of Electronics and Coding: Using BBC micro:bits and simple electronic components. - Product Design and Prototyping: Brainstorming, designing, and building a point of sale device. - Entrepreneurship: Marketing and showcasing a product. - Teamwork and Presentation Skills: Collaborating effectively and pitching ideas to a panel of judges. 2. Methods and resources are used: - Hands-On Workshops: Practical sessions on using BBC micro:bits and electronic components. - Guided Brainstorming: Facilitated sessions to help students brainstorm and design their devices. - Coding Sessions: Step-by-step guidance on programming the micro:bits. - Prototype Building: Constructing physical prototypes of the point of sale devices. - Website Creation: Basic web development to create a marketing site for their product. - Mentorship: Guidance from volunteers with expertise in coding, electronics, design, and entrepreneurship. - Team Presentations: Students pitch their final products to a panel of judges. 3. Goals of the event? - Inspire Creativity and Innovation: Encourage students to think creatively and develop unique solutions. - Build Technical Skills: Provide hands-on experience in coding, electronics, and prototyping. - Foster Entrepreneurship: Teach students the basics of product development and marketing. - Promote Teamwork and Communication: Enhance collaboration and presentation skills. - Engage Youth in STEM: Specifically target and engage students from underserved and underrepresented backgrounds. 4. Target group - 60 participants - Year 5 & 6 pupils: Specifically targeting young students in Oldham primary schools. 5. The event is special for the target group: - Participate during Manchester Science Festival (Oct) - Access to Technology and Mentorship: Providing tools and expert guidance. - Engaging and Interactive Learning: A fun, hands-on approach to learning STEM. - Real-World Relevance: Challenges that mimic real-world problems and solutions, making learning practical and impactful. - Community Involvement: Involvement of local companies and alumni to support and mentor students. 6. Registration Information: will be managed through primary school partnerships
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